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authorAndrea Gelmini <andrea.gelmini@gelma.net>2015-06-16 18:21:52 +0200
committerMichael Stahl <mstahl@redhat.com>2015-06-18 11:44:56 +0000
commitae150c6a5424d021ce5eb46dc9573f12a4d05445 (patch)
tree8fadf46f7789b54e59e9095b967ca6068dbbe890 /svx
parenta63b8b4afc687d49ad25cbb77e16f835b9820522 (diff)
Fix typos
Change-Id: Ibfa971952cd330ddf430e7e951c5c235d2ae6bd8 Reviewed-on: https://gerrit.libreoffice.org/16314 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Michael Stahl <mstahl@redhat.com>
Diffstat (limited to 'svx')
-rw-r--r--svx/source/customshapes/EnhancedCustomShape2d.cxx2
-rw-r--r--svx/source/xoutdev/xattrbmp.cxx2
2 files changed, 2 insertions, 2 deletions
diff --git a/svx/source/customshapes/EnhancedCustomShape2d.cxx b/svx/source/customshapes/EnhancedCustomShape2d.cxx
index d94e2c7be190..1104690e313d 100644
--- a/svx/source/customshapes/EnhancedCustomShape2d.cxx
+++ b/svx/source/customshapes/EnhancedCustomShape2d.cxx
@@ -709,7 +709,7 @@ EnhancedCustomShape2d::EnhancedCustomShape2d( SdrObject* pAObj ) :
ClearItem( SDRATTR_TEXTDIRECTION ); //SJ: vertical writing is not required, by removing this item no outliner is created
- // #i105323# For 2D AtoShapes, the shadow attirbute does not need to be applied to any
+ // #i105323# For 2D AtoShapes, the shadow attribute does not need to be applied to any
// of the constucted helper SdrObjects. This would lead to problems since the shadow
// of one helper object would fall on one helper object behind it (e.g. with the
// eyes of the smiley shape). This is not wanted; instead a single shadow 'behind'
diff --git a/svx/source/xoutdev/xattrbmp.cxx b/svx/source/xoutdev/xattrbmp.cxx
index acbb94fff80d..b4cdfe315c83 100644
--- a/svx/source/xoutdev/xattrbmp.cxx
+++ b/svx/source/xoutdev/xattrbmp.cxx
@@ -264,7 +264,7 @@ bool isHistorical8x8(const BitmapEx& rBitmapEx, BitmapColor& o_rBack, BitmapColo
{
const BitmapPalette& rPalette = pRead->GetPalette();
- // #i123564# bachground and foregrund were exchanged; of course
+ // #i123564# background and foreground were exchanged; of course
// rPalette[0] is the background color
o_rFront = rPalette[1];
o_rBack = rPalette[0];