diff options
author | Tor Lillqvist <tml@collabora.com> | 2014-04-17 17:24:22 +0300 |
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committer | Tor Lillqvist <tml@collabora.com> | 2014-04-17 17:27:14 +0300 |
commit | 95f4d0fed142171acba11a3a6feda4fd820e70cc (patch) | |
tree | 1768b69f201c197433dcccd693be7c8d0403c7be /svx | |
parent | 2a67712f5ff97ebf04860a10d50ed94a654e1f5e (diff) |
Try harder to bypass OpenGL 3D stuff on non-desktop for now
At least while the OpenGL chart feature is a work in progress, and
nobody is working on it for iOS or Android anyway.
Change-Id: I9de5c6647e6db42b330e593089e296aa9a346afb
Diffstat (limited to 'svx')
-rw-r--r-- | svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx b/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx index 6062ab96803b..2f76985bdb6a 100644 --- a/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx +++ b/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx @@ -7,6 +7,8 @@ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#include <config_features.h> + #include <svx/sdr/contact/viewobjectcontactofopenglobj.hxx> #include <svx/sdr/contact/viewcontactofopenglobj.hxx> @@ -21,9 +23,11 @@ ViewObjectContactOfOpenGLObj::ViewObjectContactOfOpenGLObj( ObjectContact& rObjectContact, ViewContact& rViewContact ) : ViewObjectContactOfSdrObj( rObjectContact, rViewContact ) { +#if HAVE_FEATURE_DESKTOP OpenGLContext* pContext = static_cast<SdrOpenGLObj&>(static_cast<ViewContactOfSdrObj&>(rViewContact).GetSdrObject()).getOpenGLContext(); if (pContext) pContext->init(getWindow()); +#endif } ViewObjectContactOfOpenGLObj::~ViewObjectContactOfOpenGLObj() |