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authorAndrea Gelmini <andrea.gelmini@gelma.net>2017-08-05 00:08:53 +0200
committerJulien Nabet <serval2412@yahoo.fr>2017-08-05 00:32:50 +0200
commit35a2d88288bfafe792f58906bdaad74a0135bb4a (patch)
treef77a3583055977d6816d3deb3cc9b98fc963211c /svx
parent5ecb947b3ad67300bae934dc011823d1989449b6 (diff)
Fix typos
Change-Id: Ib7f43bf17ab8b9fb9d961a908d7620b50826a975 Reviewed-on: https://gerrit.libreoffice.org/40688 Reviewed-by: Julien Nabet <serval2412@yahoo.fr> Tested-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'svx')
-rw-r--r--svx/source/dialog/framelink.cxx2
-rw-r--r--svx/source/dialog/framelinkarray.cxx4
2 files changed, 3 insertions, 3 deletions
diff --git a/svx/source/dialog/framelink.cxx b/svx/source/dialog/framelink.cxx
index 9bb3830b421d..fff63888d760 100644
--- a/svx/source/dialog/framelink.cxx
+++ b/svx/source/dialog/framelink.cxx
@@ -585,7 +585,7 @@ void CreateBorderPrimitives(
else if (2 == myOffsets.size())
{
// we are a double edge, calculate cuts with edges coming from above/below
- // for both edges to detect the line start/end extensions. In the furure this
+ // for both edges to detect the line start/end extensions. In the future this
// needs to be extended to use two values per extension, getComplexExtendedLineValues
// internally prepares these already. drawinglayer::primitive2d::BorderLine will
// then need to take these double entries (maybe a pair) and use them internally.
diff --git a/svx/source/dialog/framelinkarray.cxx b/svx/source/dialog/framelinkarray.cxx
index 04d0d2ac2b6d..5c87cf33943b 100644
--- a/svx/source/dialog/framelinkarray.cxx
+++ b/svx/source/dialog/framelinkarray.cxx
@@ -967,7 +967,7 @@ void CreateCoordinateSystemForCell(
rOrigin.setX(rOrigin.getX() + fSkew);
rY.setX(-fSkew);
break;
- default: // SvxRotateMode::SVX_ROTATE_MODE_STANDARD, altready excluded above
+ default: // SvxRotateMode::SVX_ROTATE_MODE_STANDARD, already excluded above
break;
}
}
@@ -1280,7 +1280,7 @@ void Array::DrawRange( drawinglayer::processor2d::BaseProcessor2D& rProcessor,
// The *coordinate system* of the edge has to be given, which for vertical
// lines uses the Y-Vector as X-Axis and the X-Vector as Y-Axis, so swap both
// and mirror aX to keep the same orientation (should be (-1.0, 0.0) for
- // horizontal lines anyways, this could be used as thest here, checked in debug mode)
+ // horizontal lines anyways, this could be used as test here, checked in debug mode)
std::swap(aX, aY);
aY.normalize();
aY = -aY;