diff options
author | Armin Le Grand (allotropia) <armin.le.grand.extern@allotropia.de> | 2023-04-03 12:09:16 +0200 |
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committer | Armin Le Grand <Armin.Le.Grand@me.com> | 2023-04-03 17:16:48 +0200 |
commit | 64007cb308ead90ba6ffa2963c5de8ef89cec5ce (patch) | |
tree | 12f4c472541b21e1d77f6e95195d5994abd79965 /svx | |
parent | aec0830f31c2fd258de711baaa7da24bd01488c9 (diff) |
MCGR: Unify Gradient intensity handling in tooling
Moved the Gradient intensity handling to tooling since
it is also needed for TransparencyGradients. Added
missing use of GradientStepCount for transparency.
Change-Id: I63ae6683fa0131be7faadc8572e19f5c43bf27e3
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/149957
Tested-by: Jenkins
Reviewed-by: Armin Le Grand <Armin.Le.Grand@me.com>
Diffstat (limited to 'svx')
-rw-r--r-- | svx/source/sdr/primitive2d/sdrattributecreator.cxx | 45 |
1 files changed, 28 insertions, 17 deletions
diff --git a/svx/source/sdr/primitive2d/sdrattributecreator.cxx b/svx/source/sdr/primitive2d/sdrattributecreator.cxx index 813c9884bc9b..89493e4d5a45 100644 --- a/svx/source/sdr/primitive2d/sdrattributecreator.cxx +++ b/svx/source/sdr/primitive2d/sdrattributecreator.cxx @@ -756,23 +756,16 @@ namespace drawinglayer::primitive2d } } - if(aXGradient.GetStartIntens() != 100 || aXGradient.GetEndIntens() != 100) + if (aXGradient.GetStartIntens() != 100 || aXGradient.GetEndIntens() != 100) { // Need to do the (old, crazy) blend against black for a // used intensity, but now for all ColorStops relative to their // offsets, where 0 means black and 100 means original color - const double fStartIntensity(aXGradient.GetStartIntens() * 0.01); - const double fEndIntensity(aXGradient.GetEndIntens() * 0.01); - const basegfx::BColor aBlack; - - for (auto& candidate : aColorStops) - { - const double fOffset(candidate.getStopOffset()); - const double fIntensity((fStartIntensity * (1.0 - fOffset)) + (fEndIntensity * fOffset)); - candidate = basegfx::ColorStop( - fOffset, - basegfx::interpolate(aBlack, candidate.getStopColor(), fIntensity)); - } + basegfx::utils::blendColorStopsToIntensity( + aColorStops, + aXGradient.GetStartIntens() * 0.01, + aXGradient.GetEndIntens() * 0.01, + basegfx::BColor()); // COL_BLACK } aGradient = attribute::FillGradientAttribute( @@ -919,8 +912,8 @@ namespace drawinglayer::primitive2d if((pGradientItem = rSet.GetItemIfSet(XATTR_FILLFLOATTRANSPARENCE)) && pGradientItem->IsEnabled()) { - // test if float transparence is completely transparent - const XGradient& rGradient = pGradientItem->GetGradientValue(); + // test if float transparency is completely transparent + const XGradient& rGradient(pGradientItem->GetGradientValue()); basegfx::BColor aSingleColor; const bool bSingleColor(basegfx::utils::isSingleColor(rGradient.GetColorStops(), aSingleColor)); const bool bCompletelyTransparent(bSingleColor && basegfx::fTools::equal(aSingleColor.luminance(), 1.0)); @@ -930,15 +923,33 @@ namespace drawinglayer::primitive2d // normal fill attributes, XFILL_NONE will be used. // create nothing when not transparent: use normal fill, no need t create a FillGradientAttribute. // Both cases are optimizations, always creating FillGradientAttribute will work, too - if(!bNotTransparent && !bCompletelyTransparent) + if (!bNotTransparent && !bCompletelyTransparent) { + basegfx::ColorStops aColorStops(rGradient.GetColorStops()); + + if (rGradient.GetStartIntens() != 100 || rGradient.GetEndIntens() != 100) + { + // this may also be set for transparence, so need to take care of it + basegfx::utils::blendColorStopsToIntensity( + aColorStops, + rGradient.GetStartIntens() * 0.01, + rGradient.GetEndIntens() * 0.01, + basegfx::BColor()); // COL_BLACK + } + return attribute::FillGradientAttribute( XGradientStyleToGradientStyle(rGradient.GetGradientStyle()), static_cast<double>(rGradient.GetBorder()) * 0.01, static_cast<double>(rGradient.GetXOffset()) * 0.01, static_cast<double>(rGradient.GetYOffset()) * 0.01, toRadians(rGradient.GetAngle()), - rGradient.GetColorStops()); + aColorStops, + // oops - the gradientStepCount was missing here. If we want to use + // a combination of gradient & transparencyGradient to represent + // imported gradients of formats which do originally support transparency + // in gradients, then the gradient has to be exactly defined the same, + // including the (evtl. used) gradientStepCount + rSet.Get(XATTR_GRADIENTSTEPCOUNT).GetValue()); } } |