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authorCaolán McNamara <caolanm@redhat.com>2015-10-22 13:14:57 +0100
committerCaolán McNamara <caolanm@redhat.com>2015-10-22 16:45:12 +0100
commitfd5a8dced0b7eb4024fdc402c2f5f69205b5e922 (patch)
treeb70d76321321be7bfe7b70290dca232826f2699c /svx
parent8e203f58bc275df13e66e733bf0e43970079abed (diff)
Visisble->Visible
cosmetic only Change-Id: I9363e4766d6dfdd9327cfa74e5922f3b51c67fd2
Diffstat (limited to 'svx')
-rw-r--r--svx/source/svdraw/svdotextdecomposition.cxx20
1 files changed, 10 insertions, 10 deletions
diff --git a/svx/source/svdraw/svdotextdecomposition.cxx b/svx/source/svdraw/svdotextdecomposition.cxx
index 950617c6fe3b..b6541474141b 100644
--- a/svx/source/svdraw/svdotextdecomposition.cxx
+++ b/svx/source/svdraw/svdotextdecomposition.cxx
@@ -1206,8 +1206,8 @@ void SdrTextObj::impGetBlinkTextTiming(drawinglayer::animation::AnimationEntryLi
// add stopped state if loop is not endless
if(0L != nRepeat)
{
- bool bVisisbleWhenStopped(static_cast<const SdrTextAniStopInsideItem&>(rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue());
- drawinglayer::animation::AnimationEntryFixed aStop(ENDLESS_TIME, bVisisbleWhenStopped ? 0.0 : 1.0);
+ bool bVisibleWhenStopped(static_cast<const SdrTextAniStopInsideItem&>(rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue());
+ drawinglayer::animation::AnimationEntryFixed aStop(ENDLESS_TIME, bVisibleWhenStopped ? 0.0 : 1.0);
rAnimList.append(aStop);
}
}
@@ -1215,11 +1215,11 @@ void SdrTextObj::impGetBlinkTextTiming(drawinglayer::animation::AnimationEntryLi
void impCreateScrollTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, bool bForward, double fTimeFullPath, double fFrequency)
{
- bool bVisisbleWhenStopped(static_cast<const SdrTextAniStopInsideItem&>(rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue());
- bool bVisisbleWhenStarted(static_cast<const SdrTextAniStartInsideItem&>(rSet.Get(SDRATTR_TEXT_ANISTARTINSIDE)).GetValue());
+ bool bVisibleWhenStopped(static_cast<const SdrTextAniStopInsideItem&>(rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue());
+ bool bVisibleWhenStarted(static_cast<const SdrTextAniStartInsideItem&>(rSet.Get(SDRATTR_TEXT_ANISTARTINSIDE)).GetValue());
const sal_uInt32 nRepeat(static_cast<const SdrTextAniCountItem&>(rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue());
- if(bVisisbleWhenStarted)
+ if(bVisibleWhenStarted)
{
// move from center to outside
drawinglayer::animation::AnimationEntryLinear aInOut(fTimeFullPath * 0.5, fFrequency, 0.5, bForward ? 1.0 : 0.0);
@@ -1232,7 +1232,7 @@ void impCreateScrollTiming(const SfxItemSet& rSet, drawinglayer::animation::Anim
aLoop.append(aThrough);
rAnimList.append(aLoop);
- if(0L != nRepeat && bVisisbleWhenStopped)
+ if(0L != nRepeat && bVisibleWhenStopped)
{
// move from outside to center
drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, bForward ? 0.0 : 1.0, 0.5);
@@ -1255,10 +1255,10 @@ void impCreateAlternateTiming(const SfxItemSet& rSet, drawinglayer::animation::A
const double fStartPosition(bForward ? fRelativeTextLength : 1.0 - fRelativeTextLength);
const double fEndPosition(bForward ? 1.0 - fRelativeTextLength : fRelativeTextLength);
- bool bVisisbleWhenStarted(static_cast<const SdrTextAniStartInsideItem&>(rSet.Get(SDRATTR_TEXT_ANISTARTINSIDE)).GetValue());
+ bool bVisibleWhenStarted(static_cast<const SdrTextAniStartInsideItem&>(rSet.Get(SDRATTR_TEXT_ANISTARTINSIDE)).GetValue());
const sal_uInt32 nRepeat(static_cast<const SdrTextAniCountItem&>(rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue());
- if(!bVisisbleWhenStarted)
+ if(!bVisibleWhenStarted)
{
// move from outside to center
drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, bForward ? 0.0 : 1.0, 0.5);
@@ -1296,8 +1296,8 @@ void impCreateAlternateTiming(const SfxItemSet& rSet, drawinglayer::animation::A
if(0L != nRepeat)
{
- bool bVisisbleWhenStopped(static_cast<const SdrTextAniStopInsideItem&>(rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue());
- if(bVisisbleWhenStopped)
+ bool bVisibleWhenStopped(static_cast<const SdrTextAniStopInsideItem&>(rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue());
+ if(bVisibleWhenStopped)
{
// add timing for staying at the end
drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5);