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author | Zolnai Tamás <zolnaitamas2000@gmail.com> | 2013-08-21 21:30:41 +0200 |
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committer | Zolnai Tamás <zolnaitamas2000@gmail.com> | 2013-08-23 21:01:37 +0200 |
commit | f8b6c3949e2c1f23549a2ef879e728cdb7149235 (patch) | |
tree | 256fc0266b2f32d3cc2c868f26c954c8ecc21a04 /sw/inc/charatr.hxx | |
parent | 9509a46683e40fc2feea6631b701b766797b7882 (diff) |
CharBrd 7: Border shadow
1, New character attribute
- Add the three shadow members to font
(width, color, location)
2, Painting
- Extract the shadow painting to a local function
and use that for character shadow (paintfrm.cxx)
- Reduce the painting rectangle of background
(shadow doesn't inherites the background of content)
3, Border merge
- Use text portion join members to skip shadow
when neccessary.
4, Vertical text
- Get shadow space dependant from oritentation and
border merge.
5, UNO API and ODF filter
Paragraph: ParaShadowFormat -> Character: CharShadowFormat
Change-Id: Ief4669990d238016c3ffc18a2609a3df7d9dddbf
Diffstat (limited to 'sw/inc/charatr.hxx')
-rw-r--r-- | sw/inc/charatr.hxx | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/sw/inc/charatr.hxx b/sw/inc/charatr.hxx index 5ac0b3401b14..b0a77c27e7d8 100644 --- a/sw/inc/charatr.hxx +++ b/sw/inc/charatr.hxx @@ -101,6 +101,8 @@ inline const SvxCharHiddenItem &SwAttrSet::GetCharHidden( sal_Bool bInP ) const { return (const SvxCharHiddenItem&)Get( RES_CHRATR_HIDDEN, bInP ); } inline const SvxBoxItem &SwAttrSet::GetCharBorder( sal_Bool bInP ) const { return (const SvxBoxItem&)Get( RES_CHRATR_BOX, bInP ); } +inline const SvxShadowItem &SwAttrSet::GetCharShadow( sal_Bool bInP ) const + { return (const SvxShadowItem&)Get( RES_CHRATR_SHADOW, bInP ); } // implementation of the character attribute methods of SwFmt @@ -164,6 +166,8 @@ inline const SvxCharHiddenItem &SwFmt::GetCharHidden( sal_Bool bInP ) const { return aSet.GetCharHidden(bInP); } inline const SvxBoxItem &SwFmt::GetCharBorder( sal_Bool bInP ) const { return aSet.GetCharBorder(bInP); } +inline const SvxShadowItem &SwFmt::GetCharShadow( sal_Bool bInP ) const + { return aSet.GetCharShadow(bInP); } #endif |