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authorJan Holesovsky <kendy@collabora.com>2013-11-15 16:18:42 +0100
committerJan Holesovsky <kendy@collabora.com>2013-11-15 16:52:08 +0100
commitc9705f000086439b444e448d3c0e84b6dab1a522 (patch)
tree530b41b481b22ce0097bb57b2e111460d0c61bb6 /sw/inc/viewsh.hxx
parent8b9246b98aac039b8dbc4fb9e78efdb3bc3e9420 (diff)
Tiled rendering: Make the tiled rendering work together with normal render.
Not an ideal solution, but cleaning up the amount of output devices we have around would take me quite some time, and would be not too safe just before the feature freeze, so let's live with mbTiledRendering flag for now. Change-Id: I93616df18c790d8ce1251194b0c8b09442f5a265
Diffstat (limited to 'sw/inc/viewsh.hxx')
-rw-r--r--sw/inc/viewsh.hxx1
1 files changed, 1 insertions, 0 deletions
diff --git a/sw/inc/viewsh.hxx b/sw/inc/viewsh.hxx
index d7e41343e067..57d3b1b37623 100644
--- a/sw/inc/viewsh.hxx
+++ b/sw/inc/viewsh.hxx
@@ -159,6 +159,7 @@ class SW_DLLPUBLIC SwViewShell : public Ring
// boolean, indicating that class in in constructor.
bool mbInConstructor:1;
+ bool mbTiledRendering:1; ///< Set if we are doing the tiled rendering (using PaintTile()).
SdrPaintWindow* mpTargetPaintWindow;
OutputDevice* mpBufferedOut;