diff options
author | Jan Holesovsky <kendy@collabora.com> | 2013-11-15 16:18:42 +0100 |
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committer | Jan Holesovsky <kendy@collabora.com> | 2013-11-15 16:52:08 +0100 |
commit | c9705f000086439b444e448d3c0e84b6dab1a522 (patch) | |
tree | 530b41b481b22ce0097bb57b2e111460d0c61bb6 /sw/inc/viewsh.hxx | |
parent | 8b9246b98aac039b8dbc4fb9e78efdb3bc3e9420 (diff) |
Tiled rendering: Make the tiled rendering work together with normal render.
Not an ideal solution, but cleaning up the amount of output devices we have
around would take me quite some time, and would be not too safe just before
the feature freeze, so let's live with mbTiledRendering flag for now.
Change-Id: I93616df18c790d8ce1251194b0c8b09442f5a265
Diffstat (limited to 'sw/inc/viewsh.hxx')
-rw-r--r-- | sw/inc/viewsh.hxx | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/sw/inc/viewsh.hxx b/sw/inc/viewsh.hxx index d7e41343e067..57d3b1b37623 100644 --- a/sw/inc/viewsh.hxx +++ b/sw/inc/viewsh.hxx @@ -159,6 +159,7 @@ class SW_DLLPUBLIC SwViewShell : public Ring // boolean, indicating that class in in constructor. bool mbInConstructor:1; + bool mbTiledRendering:1; ///< Set if we are doing the tiled rendering (using PaintTile()). SdrPaintWindow* mpTargetPaintWindow; OutputDevice* mpBufferedOut; |