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authorNoel <noelgrandin@gmail.com>2020-10-19 15:18:15 +0200
committerNoel Grandin <noel.grandin@collabora.co.uk>2020-10-20 08:04:53 +0200
commit1e822e401ea8fe950c7fb62172ac61d8396c98e9 (patch)
tree3a29227adfe1c5ec9209d7e7deb2035633104986 /sw/source/core/bastyp
parentb225980d2d65694278c9ed89512fbe21b08febd6 (diff)
use tools::Long in sw
Change-Id: I44be72b3a9b14823ec37a3c799cffb4fb4d6e1de Reviewed-on: https://gerrit.libreoffice.org/c/core/+/104527 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'sw/source/core/bastyp')
-rw-r--r--sw/source/core/bastyp/bparr.cxx4
-rw-r--r--sw/source/core/bastyp/swrect.cxx88
-rw-r--r--sw/source/core/bastyp/swregion.cxx8
-rw-r--r--sw/source/core/bastyp/tabcol.cxx4
4 files changed, 52 insertions, 52 deletions
diff --git a/sw/source/core/bastyp/bparr.cxx b/sw/source/core/bastyp/bparr.cxx
index 1e8ecaa83a3b..6b7aa28edb44 100644
--- a/sw/source/core/bastyp/bparr.cxx
+++ b/sw/source/core/bastyp/bparr.cxx
@@ -18,7 +18,7 @@
*/
#include <bparr.hxx>
-
+#include <tools/long.hxx>
#include <limits.h>
#include <string.h>
@@ -413,7 +413,7 @@ sal_uInt16 BigPtrArray::Compress()
sal_uInt16 nFirstChgPos = USHRT_MAX; // at which position was the 1st change?
// convert fill percentage into number of remaining elements
- short const nMax = MAXENTRY - long(MAXENTRY) * COMPRESSLVL / 100;
+ short const nMax = MAXENTRY - tools::Long(MAXENTRY) * COMPRESSLVL / 100;
for( sal_uInt16 cur = 0; cur < m_nBlock; ++cur )
{
diff --git a/sw/source/core/bastyp/swrect.cxx b/sw/source/core/bastyp/swrect.cxx
index d443c85d99c3..3809c2113c04 100644
--- a/sw/source/core/bastyp/swrect.cxx
+++ b/sw/source/core/bastyp/swrect.cxx
@@ -44,7 +44,7 @@ SwRect& SwRect::Union( const SwRect& rRect )
Top( rRect.Top() );
if ( Left() > rRect.Left() )
Left( rRect.Left() );
- long n = rRect.Right();
+ tools::Long n = rRect.Right();
if ( Right() < n )
Right( n );
n = rRect.Bottom();
@@ -63,7 +63,7 @@ SwRect& SwRect::Intersection( const SwRect& rRect )
Left( rRect.Left() );
if ( Top() < rRect.Top() )
Top( rRect.Top() );
- long n = rRect.Right();
+ tools::Long n = rRect.Right();
if ( Right() > n )
Right( n );
n = rRect.Bottom();
@@ -82,7 +82,7 @@ SwRect& SwRect::Intersection_( const SwRect& rOther )
// get smaller right and lower, and greater left and upper edge
auto left = std::max( m_Point.X(), rOther.m_Point.X() );
auto top = std::max( m_Point.Y(), rOther.m_Point.Y() );
- long right = std::min( m_Point.X() + m_Size.Width(), rOther.m_Point.X() + rOther.m_Size.Width() );
+ tools::Long right = std::min( m_Point.X() + m_Size.Width(), rOther.m_Point.X() + rOther.m_Size.Width() );
auto bottom = std::min( m_Point.Y() + m_Size.Height(), rOther.m_Point.Y() + rOther.m_Size.Height() );
*this = SwRect( left, top, right - left, bottom - top );
@@ -92,10 +92,10 @@ SwRect& SwRect::Intersection_( const SwRect& rOther )
bool SwRect::IsInside( const SwRect& rRect ) const
{
- const long nRight = Right();
- const long nBottom = Bottom();
- const long nrRight = rRect.Right();
- const long nrBottom= rRect.Bottom();
+ const tools::Long nRight = Right();
+ const tools::Long nBottom = Bottom();
+ const tools::Long nrRight = rRect.Right();
+ const tools::Long nrBottom= rRect.Bottom();
return (Left() <= rRect.Left()) && (rRect.Left()<= nRight) &&
(Left() <= nrRight) && (nrRight <= nRight) &&
(Top() <= rRect.Top()) && (rRect.Top() <= nBottom) &&
@@ -111,7 +111,7 @@ bool SwRect::IsInside( const Point& rPoint ) const
}
// mouse moving of table borders
-bool SwRect::IsNear( const Point& rPoint, long nTolerance ) const
+bool SwRect::IsNear( const Point& rPoint, tools::Long nTolerance ) const
{
bool bIsNearby = (((Left() - nTolerance) <= rPoint.X()) &&
((Top() - nTolerance) <= rPoint.Y()) &&
@@ -143,30 +143,30 @@ void SwRect::Justify()
}
// Similar to the inline methods, but we need the function pointers
-void SwRect::Width_( const long nNew ) { m_Size.setWidth(nNew); }
-void SwRect::Height_( const long nNew ) { m_Size.setHeight(nNew); }
-void SwRect::Left_( const long nLeft ){ m_Size.AdjustWidth(m_Point.getX() - nLeft ); m_Point.setX(nLeft); }
-void SwRect::Right_( const long nRight ){ m_Size.setWidth(nRight - m_Point.getX()); }
-void SwRect::Top_( const long nTop ){ m_Size.AdjustHeight(m_Point.getY() - nTop ); m_Point.setY(nTop); }
-void SwRect::Bottom_( const long nBottom ){ m_Size.setHeight(nBottom - m_Point.getY()); }
-
-long SwRect::Width_() const{ return m_Size.getWidth(); }
-long SwRect::Height_() const{ return m_Size.getHeight(); }
-long SwRect::Left_() const{ return m_Point.getX(); }
-long SwRect::Right_() const{ return m_Point.getX() + m_Size.getWidth(); }
-long SwRect::Top_() const{ return m_Point.getY(); }
-long SwRect::Bottom_() const{ return m_Point.getY() + m_Size.getHeight(); }
-
-void SwRect::AddWidth( const long nAdd ) { m_Size.AdjustWidth(nAdd ); }
-void SwRect::AddHeight( const long nAdd ) { m_Size.AdjustHeight(nAdd ); }
-void SwRect::AddLeft( const long nAdd ){ m_Size.AdjustWidth(-nAdd ); m_Point.setX(m_Point.getX() + nAdd); }
-void SwRect::SubLeft( const long nSub ){ m_Size.AdjustWidth(nSub ); m_Point.setX(m_Point.getX() - nSub); }
-void SwRect::AddRight( const long nAdd ){ m_Size.AdjustWidth(nAdd ); }
-void SwRect::AddTop( const long nAdd ){ m_Size.AdjustHeight(-nAdd ); m_Point.setY(m_Point.getY() + nAdd); }
-void SwRect::SubTop( const long nSub ){ m_Size.AdjustHeight(nSub ); m_Point.setY(m_Point.getY() - nSub); }
-void SwRect::AddBottom( const long nAdd ){ m_Size.AdjustHeight(nAdd ); }
-void SwRect::SetPosX( const long nNew ){ m_Point.setX(nNew); }
-void SwRect::SetPosY( const long nNew ){ m_Point.setY(nNew); }
+void SwRect::Width_( const tools::Long nNew ) { m_Size.setWidth(nNew); }
+void SwRect::Height_( const tools::Long nNew ) { m_Size.setHeight(nNew); }
+void SwRect::Left_( const tools::Long nLeft ){ m_Size.AdjustWidth(m_Point.getX() - nLeft ); m_Point.setX(nLeft); }
+void SwRect::Right_( const tools::Long nRight ){ m_Size.setWidth(nRight - m_Point.getX()); }
+void SwRect::Top_( const tools::Long nTop ){ m_Size.AdjustHeight(m_Point.getY() - nTop ); m_Point.setY(nTop); }
+void SwRect::Bottom_( const tools::Long nBottom ){ m_Size.setHeight(nBottom - m_Point.getY()); }
+
+tools::Long SwRect::Width_() const{ return m_Size.getWidth(); }
+tools::Long SwRect::Height_() const{ return m_Size.getHeight(); }
+tools::Long SwRect::Left_() const{ return m_Point.getX(); }
+tools::Long SwRect::Right_() const{ return m_Point.getX() + m_Size.getWidth(); }
+tools::Long SwRect::Top_() const{ return m_Point.getY(); }
+tools::Long SwRect::Bottom_() const{ return m_Point.getY() + m_Size.getHeight(); }
+
+void SwRect::AddWidth( const tools::Long nAdd ) { m_Size.AdjustWidth(nAdd ); }
+void SwRect::AddHeight( const tools::Long nAdd ) { m_Size.AdjustHeight(nAdd ); }
+void SwRect::AddLeft( const tools::Long nAdd ){ m_Size.AdjustWidth(-nAdd ); m_Point.setX(m_Point.getX() + nAdd); }
+void SwRect::SubLeft( const tools::Long nSub ){ m_Size.AdjustWidth(nSub ); m_Point.setX(m_Point.getX() - nSub); }
+void SwRect::AddRight( const tools::Long nAdd ){ m_Size.AdjustWidth(nAdd ); }
+void SwRect::AddTop( const tools::Long nAdd ){ m_Size.AdjustHeight(-nAdd ); m_Point.setY(m_Point.getY() + nAdd); }
+void SwRect::SubTop( const tools::Long nSub ){ m_Size.AdjustHeight(nSub ); m_Point.setY(m_Point.getY() - nSub); }
+void SwRect::AddBottom( const tools::Long nAdd ){ m_Size.AdjustHeight(nAdd ); }
+void SwRect::SetPosX( const tools::Long nNew ){ m_Point.setX(nNew); }
+void SwRect::SetPosY( const tools::Long nNew ){ m_Point.setY(nNew); }
Size SwRect::Size_() const { return SSize(); }
Size SwRect::SwappedSize() const { return Size( m_Size.getHeight(), m_Size.getWidth() ); }
@@ -177,36 +177,36 @@ Point SwRect::BottomLeft() const { return Point( m_Point.getX(), m_Point.getY()
Point SwRect::BottomRight() const
{ return Point( m_Point.getX() + m_Size.getWidth(), m_Point.getY() + m_Size.getHeight() ); }
-long SwRect::GetLeftDistance( long nLimit ) const { return m_Point.getX() - nLimit; }
-long SwRect::GetBottomDistance( long nLim ) const { return nLim - m_Point.getY() - m_Size.getHeight();}
-long SwRect::GetTopDistance( long nLimit ) const { return m_Point.getY() - nLimit; }
-long SwRect::GetRightDistance( long nLim ) const { return nLim - m_Point.getX() - m_Size.getWidth(); }
+tools::Long SwRect::GetLeftDistance( tools::Long nLimit ) const { return m_Point.getX() - nLimit; }
+tools::Long SwRect::GetBottomDistance( tools::Long nLim ) const { return nLim - m_Point.getY() - m_Size.getHeight();}
+tools::Long SwRect::GetTopDistance( tools::Long nLimit ) const { return m_Point.getY() - nLimit; }
+tools::Long SwRect::GetRightDistance( tools::Long nLim ) const { return nLim - m_Point.getX() - m_Size.getWidth(); }
-bool SwRect::OverStepLeft( long nLimit ) const
+bool SwRect::OverStepLeft( tools::Long nLimit ) const
{ return nLimit > m_Point.getX() && m_Point.getX() + m_Size.getWidth() > nLimit; }
-bool SwRect::OverStepBottom( long nLimit ) const
+bool SwRect::OverStepBottom( tools::Long nLimit ) const
{ return nLimit > m_Point.getY() && m_Point.getY() + m_Size.getHeight() > nLimit; }
-bool SwRect::OverStepTop( long nLimit ) const
+bool SwRect::OverStepTop( tools::Long nLimit ) const
{ return nLimit > m_Point.getY() && m_Point.getY() + m_Size.getHeight() > nLimit; }
-bool SwRect::OverStepRight( long nLimit ) const
+bool SwRect::OverStepRight( tools::Long nLimit ) const
{ return nLimit > m_Point.getX() && m_Point.getX() + m_Size.getWidth() > nLimit; }
-void SwRect::SetLeftAndWidth( long nLeft, long nNew )
+void SwRect::SetLeftAndWidth( tools::Long nLeft, tools::Long nNew )
{
m_Point.setX(nLeft);
m_Size.setWidth(nNew);
}
-void SwRect::SetTopAndHeight( long nTop, long nNew )
+void SwRect::SetTopAndHeight( tools::Long nTop, tools::Long nNew )
{
m_Point.setY(nTop);
m_Size.setHeight(nNew);
}
-void SwRect::SetRightAndWidth( long nRight, long nNew )
+void SwRect::SetRightAndWidth( tools::Long nRight, tools::Long nNew )
{
m_Point.setX(nRight - nNew);
m_Size.setWidth(nNew);
}
-void SwRect::SetBottomAndHeight( long nBottom, long nNew )
+void SwRect::SetBottomAndHeight( tools::Long nBottom, tools::Long nNew )
{
m_Point.setY(nBottom - nNew);
m_Size.setHeight(nNew);
diff --git a/sw/source/core/bastyp/swregion.cxx b/sw/source/core/bastyp/swregion.cxx
index f2fb006d9006..09e07757b236 100644
--- a/sw/source/core/bastyp/swregion.cxx
+++ b/sw/source/core/bastyp/swregion.cxx
@@ -74,10 +74,10 @@ void SwRegionRects::operator-=( const SwRect &rRect )
// now split; only those rectangles should be left over that are in
// the "old" but not in the "new" area; hence, not in intersection.
- long nTmp = aInter.Top() - aTmp.Top();
+ tools::Long nTmp = aInter.Top() - aTmp.Top();
if ( 0 < nTmp )
{
- const long nOldVal = aTmp.Height();
+ const tools::Long nOldVal = aTmp.Height();
aTmp.Height(nTmp);
InsertRect( aTmp, i, bDel );
aTmp.Height( nOldVal );
@@ -92,7 +92,7 @@ void SwRegionRects::operator-=( const SwRect &rRect )
nTmp = aInter.Left() - aTmp.Left();
if ( 0 < nTmp )
{
- const long nOldVal = aTmp.Width();
+ const tools::Long nOldVal = aTmp.Width();
aTmp.Width( nTmp );
InsertRect( aTmp, i, bDel );
aTmp.Width( nOldVal );
@@ -171,7 +171,7 @@ void SwRegionRects::Compress()
// paints), the area of the union can be a little bit larger:
// ( 9622 * 141.5 = 1361513 ~= a quarter (1/4) centimeter wider
// than the width of an A4 page
- const long nFuzzy = 1361513;
+ const tools::Long nFuzzy = 1361513;
SwRect aUnion( (*this)[i] );
aUnion.Union( (*this)[j] );
SwRect aInter( (*this)[i] );
diff --git a/sw/source/core/bastyp/tabcol.cxx b/sw/source/core/bastyp/tabcol.cxx
index 0ecbb10693fd..cb01a5e3c3ae 100644
--- a/sw/source/core/bastyp/tabcol.cxx
+++ b/sw/source/core/bastyp/tabcol.cxx
@@ -55,7 +55,7 @@ SwTabCols &SwTabCols::operator=( const SwTabCols& rCpy )
return *this;
}
-void SwTabCols::Insert( long nValue, long nMin, long nMax,
+void SwTabCols::Insert( tools::Long nValue, tools::Long nMin, tools::Long nMax,
bool bValue, size_t nPos )
{
SwTabColsEntry aEntry;
@@ -66,7 +66,7 @@ void SwTabCols::Insert( long nValue, long nMin, long nMax,
m_aData.insert( m_aData.begin() + nPos, aEntry );
}
-void SwTabCols::Insert( long nValue, bool bValue, size_t nPos )
+void SwTabCols::Insert( tools::Long nValue, bool bValue, size_t nPos )
{
SwTabColsEntry aEntry;
aEntry.nPos = nValue;