diff options
author | Caolán McNamara <caolanm@redhat.com> | 2018-03-22 13:41:50 +0000 |
---|---|---|
committer | Caolán McNamara <caolanm@redhat.com> | 2018-03-30 14:32:12 +0200 |
commit | 374599f8c26713905a310673d2b429083321186a (patch) | |
tree | 2ee4be182670b2ca9396a5f42d4122bed806a3ba /sw/source/uibase/shells/textsh.cxx | |
parent | 2d3a5e81e9730c1190f8592f85f5b99b6d4587ef (diff) |
weld SvxCharacterMap dialog
and SmSymDefineDialog
There's a whole bunch of interrelated stuff which needs to work at the same
time.
add menu support, keyboard support, better mouse support,
a gtk scrollable adaptor to support pseudo scrolling drawing bodge,
plugable uitest support for custom widgets, plugable a11y support
for custom widgets via the existing atk_object_wrapper_new wrapper
for XAccessible
In this specific case, change SvxCharacterMap from something that has an
internal scrollbar to a scrolledwindow where the scrollbar is external, which
drops the need for the a11y impl of SvxCharacterMap to emulate being a scrolled
window and internal table and just needs the table a11y impl
Change-Id: Ia2743d6958021c525a1900154dcbb69ae33fc400
Reviewed-on: https://gerrit.libreoffice.org/52084
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
Diffstat (limited to 'sw/source/uibase/shells/textsh.cxx')
-rw-r--r-- | sw/source/uibase/shells/textsh.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sw/source/uibase/shells/textsh.cxx b/sw/source/uibase/shells/textsh.cxx index 2b9780d853ea..c2747c86243e 100644 --- a/sw/source/uibase/shells/textsh.cxx +++ b/sw/source/uibase/shells/textsh.cxx @@ -933,7 +933,7 @@ void SwTextShell::InsertSymbol( SfxRequest& rReq ) aAllSet.Put( SfxStringItem( SID_FONT_NAME, aFont.GetFamilyName() ) ); SvxAbstractDialogFactory* pFact = SvxAbstractDialogFactory::Create(); - ScopedVclPtr<SfxAbstractDialog> pDlg(pFact->CreateCharMapDialog( GetView().GetWindow(), aAllSet, true )); + ScopedVclPtr<SfxAbstractDialog> pDlg(pFact->CreateCharMapDialog(GetView().GetFrameWeld(), aAllSet, true)); pDlg->Execute(); return; } |