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authorJan Holesovsky <kendy@collabora.com>2015-06-23 10:29:48 +0200
committerJan Holesovsky <kendy@collabora.com>2015-06-23 10:32:28 +0200
commit5ca1936975148ae3bdc87edb69f812347f1ecb92 (patch)
tree408758d75ef07d02ffa9f2781ccb83dd614cf53d /sw/source/uibase/uiview/pview.cxx
parent4ec27ad35f00fbf5f5bc903cabe0692dc257f1e2 (diff)
rendercontext: Mass fix of using the wrong size.
In the paints, we must use the size of the Window for the computations, not of the RenderContext - the RenderContext can be much bigger than the Window in the double-buffering case. Fixes for example the list boxes, and many others. Change-Id: I4c7607569f88b2d097587140858d0862e54b5ea6
Diffstat (limited to 'sw/source/uibase/uiview/pview.cxx')
-rw-r--r--sw/source/uibase/uiview/pview.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/sw/source/uibase/uiview/pview.cxx b/sw/source/uibase/uiview/pview.cxx
index 026396312c95..5d1ad3befe8d 100644
--- a/sw/source/uibase/uiview/pview.cxx
+++ b/sw/source/uibase/uiview/pview.cxx
@@ -219,7 +219,7 @@ void SwPagePreviewWin::Paint(vcl::RenderContext& rRenderContext, const Rectangl
{
// This is the size to which I always relate.
if (!maPxWinSize.Height() || !maPxWinSize.Width())
- maPxWinSize = rRenderContext.GetOutputSizePixel();
+ maPxWinSize = GetOutputSizePixel();
Rectangle aRect(rRenderContext.LogicToPixel(rRect));
mpPgPreviewLayout->Prepare(1, Point(0,0), maPxWinSize,