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authorZolnai Tamás <zolnaitamas2000@gmail.com>2013-10-06 21:08:04 +0200
committerZolnai Tamás <zolnaitamas2000@gmail.com>2013-10-06 21:08:04 +0200
commitea4740c83285fb23ab351257582505aa676e01a3 (patch)
treee2a6468ce3ce9e6589f1c05643d5911b6ba8e3c1 /sw/source
parent028b3ad8e19609ad3cb490135eb0dd5bb8eafcfe (diff)
@param[in|out] -> @param[in,out]
Change-Id: I585ca1450c22b77a03d0408fb5848be0838253da
Diffstat (limited to 'sw/source')
-rw-r--r--sw/source/core/layout/paintfrm.cxx2
-rw-r--r--sw/source/ui/inc/uitool.hxx4
2 files changed, 3 insertions, 3 deletions
diff --git a/sw/source/core/layout/paintfrm.cxx b/sw/source/core/layout/paintfrm.cxx
index 14f71e38a0a5..d9d38d768a51 100644
--- a/sw/source/core/layout/paintfrm.cxx
+++ b/sw/source/core/layout/paintfrm.cxx
@@ -4231,7 +4231,7 @@ void SwTabFrm::Paint(SwRect const& rRect, SwPrintData const*const) const
* Paint border shadow.
*
* @param[in] rRect aligned rect to clip the result
- * @param[in|out] rOutRect full painting area as input
+ * @param[in,out] rOutRect full painting area as input
* painting area reduced by shadow space for border and background as output
* @param[in] rShadow includes shadow attributes
* @param[in] bDrawFullShadowRectangle paint full rect of shadow
diff --git a/sw/source/ui/inc/uitool.hxx b/sw/source/ui/inc/uitool.hxx
index ecf178329e80..f4a0484381f3 100644
--- a/sw/source/ui/inc/uitool.hxx
+++ b/sw/source/ui/inc/uitool.hxx
@@ -49,7 +49,7 @@ SW_DLLPUBLIC void PrepareBoxInfo(SfxItemSet& rSet, const SwWrtShell& rSh);
/**
* Convert character specific attributes to general ones used by tab pages.
*
- * @param[in|out] rSet the set in which character attributes are stored
+ * @param[in,out] rSet the set in which character attributes are stored
* @param[in] nMode specify the dialog which will be called after conversion
**/
SW_DLLPUBLIC void ConvertAttrCharToGen(SfxItemSet& rSet, const sal_uInt8 nMode);
@@ -58,7 +58,7 @@ SW_DLLPUBLIC void ConvertAttrCharToGen(SfxItemSet& rSet, const sal_uInt8 nMode);
* Convert general attributes to the corresponding character attributes.
* This method is used after executed a character dialog.
*
- * @param[in|out] rSet the set in which character attributes are stored
+ * @param[in,out] rSet the set in which character attributes are stored
* @param[in] nMode specify the dialog which was called before
**/
SW_DLLPUBLIC void ConvertAttrGenToChar(SfxItemSet& rSet, const sal_uInt8 nMode);