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authorJan Holesovsky <kendy@collabora.com>2013-10-25 20:46:59 +0200
committerJan Holesovsky <kendy@collabora.com>2013-11-15 16:51:53 +0100
commit2c4d552eb7230180aabab4a1aa2cf3b283d87163 (patch)
tree0e41292c747ee00cbe248fad505fd520f88326c3 /sw
parentbd7d704025d78c4a448c555b6e7735f4ad02bf27 (diff)
Tiled rendering: This is wrong approach, kill it.
Change-Id: Ie674d19ae95b9e3c58d739d8cde1543124d1bd1b
Diffstat (limited to 'sw')
-rw-r--r--sw/source/core/view/viewsh.cxx4
1 files changed, 0 insertions, 4 deletions
diff --git a/sw/source/core/view/viewsh.cxx b/sw/source/core/view/viewsh.cxx
index a141707de593..dd44c929d11b 100644
--- a/sw/source/core/view/viewsh.cxx
+++ b/sw/source/core/view/viewsh.cxx
@@ -1755,10 +1755,6 @@ void SwViewShell::PaintTile(OutputDevice *pOut, const Rectangle &rRect)
{
assert(pOut);
- pOut->SetPixelOffset(Size(rRect.TopLeft().X(), rRect.TopLeft().Y()));
-
- // TODO make the tileWidth/Height fit the width/height of the pOut device
-
// now we need to setup the SwViewShell's output device
// TODO clean up SwViewShell's approach to output devices
OutputDevice *pSaveOut = GetOut();