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authorMichael Stahl <mstahl@redhat.com>2013-06-24 18:09:35 +0200
committerMichael Stahl <mstahl@redhat.com>2013-06-24 20:17:43 +0200
commitcfa994ccbd6ee681f5ab3648ce068c4881b495f5 (patch)
tree85ee3b8c594a229e46afe5a89d4314d038c260f2 /sw
parent52066e4726436cb560098856af2d6f976199f5f4 (diff)
fdo#43765, fdo#57884, fdo#58052, fdo#63949: disappearing form controls
Transparent form controls in Writer may not be painted properly, if painted from ViewShell::ImplUnlockPaint(true), called from SwLayIdle::SwLayIdle. The problem is that SdrPaintWindow::OutputPreRenderDevice will paint the background of the transparent form controls (thus over-painting the controls), so it has to be followed by painting the controls themselves. Change-Id: Icda4ad835a398bbd50139be32ff5014a34f23bd5
Diffstat (limited to 'sw')
-rw-r--r--sw/source/core/view/viewsh.cxx73
1 files changed, 40 insertions, 33 deletions
diff --git a/sw/source/core/view/viewsh.cxx b/sw/source/core/view/viewsh.cxx
index 19da33804a9b..dd9aa939765e 100644
--- a/sw/source/core/view/viewsh.cxx
+++ b/sw/source/core/view/viewsh.cxx
@@ -99,6 +99,43 @@ void ViewShell::ToggleHeaderFooterEdit()
GetWin()->Invalidate();
}
+static void
+lcl_PaintTransparentFormControls(ViewShell & rShell, SwRect const& rRect)
+{
+ // Direct paint has been performed: the background of transparent child
+ // windows has been painted, so need to paint the child windows now.
+ if (rShell.GetWin())
+ {
+ Window& rWindow = *(rShell.GetWin());
+ if (rWindow.IsChildTransparentModeEnabled())
+ {
+ Window * pCandidate = rWindow.GetWindow( WINDOW_FIRSTCHILD );
+ if (pCandidate)
+ {
+ const Rectangle aRectanglePixel(
+ rWindow.LogicToPixel(rRect.SVRect()));
+ while (pCandidate)
+ {
+ if (pCandidate->IsPaintTransparent())
+ {
+ const Rectangle aCandidatePosSizePixel(
+ pCandidate->GetPosPixel(),
+ pCandidate->GetSizePixel());
+
+ if (aCandidatePosSizePixel.IsOver(aRectanglePixel))
+ {
+ pCandidate->Invalidate(
+ INVALIDATE_NOTRANSPARENT|INVALIDATE_CHILDREN );
+ pCandidate->Update();
+ }
+ }
+ pCandidate = pCandidate->GetWindow( WINDOW_NEXT );
+ }
+ }
+ }
+ }
+}
+
// #i72754# 2nd set of Pre/PostPaints
// This time it uses the lock counter (mPrePostPaintRegions empty/non-empty) to allow only one activation
// and deactivation and mpPrePostOutDev to remember the OutDev from the BeginDrawLayers
@@ -356,39 +393,7 @@ void ViewShell::ImplEndAction( const sal_Bool bIdleEnd )
DLPostPaint2(true);
}
- // #i107365#
- // Direct paint has been performed. Thus, take care of
- // transparent child windows.
- if ( GetWin() )
- {
- Window& rWindow = *(GetWin());
- if (rWindow.IsChildTransparentModeEnabled())
- {
- Window* pCandidate = rWindow.GetWindow( WINDOW_FIRSTCHILD );
- if (pCandidate)
- {
- const Rectangle aRectanglePixel(rWindow.LogicToPixel(aRect.SVRect()));
-
- while (pCandidate)
- {
- if ( pCandidate->IsPaintTransparent() )
- {
- const Rectangle aCandidatePosSizePixel(
- pCandidate->GetPosPixel(),
- pCandidate->GetSizePixel());
-
- if ( aCandidatePosSizePixel.IsOver(aRectanglePixel) )
- {
- pCandidate->Invalidate( INVALIDATE_NOTRANSPARENT|INVALIDATE_CHILDREN );
- pCandidate->Update();
- }
- }
-
- pCandidate = pCandidate->GetWindow( WINDOW_NEXT );
- }
- }
- }
- }
+ lcl_PaintTransparentFormControls(*this, aRect); // i#107365
}
delete pVout;
@@ -471,6 +476,8 @@ void ViewShell::ImplUnlockPaint( sal_Bool bVirDev )
// #i72754# end Pre/PostPaint encapsulation when mpOut is back and content is painted
DLPostPaint2(true);
+
+ lcl_PaintTransparentFormControls(*this, VisArea()); // fdo#63949
}
else
{