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author | Tor Lillqvist <tml@collabora.com> | 2015-12-17 15:14:49 +0200 |
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committer | Tor Lillqvist <tml@collabora.com> | 2015-12-17 15:19:20 +0200 |
commit | b7842c93dc06b831d3fa649410ed847358ce9d17 (patch) | |
tree | 71d8504749b1f30d5bb56c48ae846b37d5eb1700 /sysui | |
parent | dc3eb865bd10e690dbf80f41277b062ac2253572 (diff) |
tdf#95648: Erase the OpenGLCompatibleDC to white before drawing text into it
For some reason this is needed in the case of GraphiteWinLayout and
OpenGL. Otherwise when a space glyph is "drawn" into a space that is
wider than the nominal width of the space glyph, we get two black
rectangles surrounding the white space "glyph".
Change-Id: Ifb4ea00d9e5f078518ac97d7dd18694088aa1cdf
Diffstat (limited to 'sysui')
0 files changed, 0 insertions, 0 deletions