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authorTor Lillqvist <tml@collabora.com>2020-07-16 10:38:18 +0300
committerTor Lillqvist <tml@collabora.com>2020-07-16 11:19:00 +0200
commit69836e982db815720a7b29bc0f2ff2485fc00f1b (patch)
treed6bd67b92e4bee9a726995148f32d445bed1bdde /unoxml
parent4758a6b9d3ae5df7627a414e5c52d2177375699c (diff)
tdf#134832: Don't set mbSupportsBitmap32 on iOS
Our Quartz code sure doesn't handle such bitmaps, as far as I know. (Yeah, iOS itself of course handles such bitmaps with included alpha (both the venerable Core Graphics stuff, not to mention all kinds of more modern things), but not our code.) This does not fix the bug in question, but clearly setting mbSupportsBitmap32 for iOS was unintentional. (It is possible that it would be relatively easy to just fix our Quartz code to actually handle such bitmaps. Then mbSupportsBitmap32 could be turned on again. Later.) Change-Id: I278a4c1ad1c3e882a769d9d054f3f19e1a976666 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/98881 Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com> Reviewed-by: Tor Lillqvist <tml@collabora.com>
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