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authorLuboš Luňák <l.lunak@collabora.com>2019-11-06 16:14:50 +0100
committerLuboš Luňák <l.lunak@collabora.com>2019-11-27 09:55:16 +0100
commit54be644c092eebb8be57a251556fe3f0e5f99e57 (patch)
tree812d0e907d51ed41ba3441a4e9e427311eb29ed7 /vcl/CustomTarget_nativedraw.mk
parent76ee0452b82f69f273526ba8a8c879ce17acb547 (diff)
make SkiaSalGraphicsImpl use GPU-backed SkSurface also for offscreen
Skia's sk_app::WindowContext can create GPU-backed SkSurface only for windows, but we also use virtual devices that are not windows. Fortunately, SkSurface can be created GPU-backed from GrContext* and sk_gpu_test::GrContextFactory seems to provide it easily. It is not completely clear to me what the rules are on mixing SkSurface's with different GrContext* (see the comment in SkiaSalGraphicsImpl::copyBits()), but it seems to work fine. Change-Id: I8110b67c41ab092e0c4b6a0973d6bed8a408c4c1
Diffstat (limited to 'vcl/CustomTarget_nativedraw.mk')
0 files changed, 0 insertions, 0 deletions