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author | Luboš Luňák <l.lunak@collabora.com> | 2019-11-06 16:14:50 +0100 |
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committer | Luboš Luňák <l.lunak@collabora.com> | 2019-11-27 09:55:16 +0100 |
commit | 54be644c092eebb8be57a251556fe3f0e5f99e57 (patch) | |
tree | 812d0e907d51ed41ba3441a4e9e427311eb29ed7 /vcl/CustomTarget_nativedraw.mk | |
parent | 76ee0452b82f69f273526ba8a8c879ce17acb547 (diff) |
make SkiaSalGraphicsImpl use GPU-backed SkSurface also for offscreen
Skia's sk_app::WindowContext can create GPU-backed SkSurface only
for windows, but we also use virtual devices that are not windows.
Fortunately, SkSurface can be created GPU-backed from GrContext*
and sk_gpu_test::GrContextFactory seems to provide it easily.
It is not completely clear to me what the rules are on mixing
SkSurface's with different GrContext* (see the comment
in SkiaSalGraphicsImpl::copyBits()), but it seems to work fine.
Change-Id: I8110b67c41ab092e0c4b6a0973d6bed8a408c4c1
Diffstat (limited to 'vcl/CustomTarget_nativedraw.mk')
0 files changed, 0 insertions, 0 deletions