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authorLuboš Luňák <l.lunak@collabora.com>2020-01-12 19:02:13 +0100
committerLuboš Luňák <l.lunak@collabora.com>2020-01-16 16:33:39 +0100
commitb1d3ef798a89d11b853c467fa9ce0fe6ed235735 (patch)
tree2b4bfa828a7d46e6e6d68dc9a61ae6181386f9f7 /vcl/Library_vcl.mk
parent0874fa237b3b6be3890915a744c5d34ba2bef8f7 (diff)
use surface atlas for Skia text drawing on Windows
Just like with the OpenGL case the idea is that rather than caching many tiny surfaces for each glyph it should be more efficient to have large surfaces with the glyphs packed inside. Change-Id: I4bc6ece40d4bc85d373340bd03f959fde3a45abf Reviewed-on: https://gerrit.libreoffice.org/c/core/+/86777 Tested-by: Jenkins Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
Diffstat (limited to 'vcl/Library_vcl.mk')
-rw-r--r--vcl/Library_vcl.mk1
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/Library_vcl.mk b/vcl/Library_vcl.mk
index e2a3fc9fb889..3a7122f15b11 100644
--- a/vcl/Library_vcl.mk
+++ b/vcl/Library_vcl.mk
@@ -589,6 +589,7 @@ $(eval $(call gb_Library_add_exception_objects,vcl,\
vcl/source/opengl/OpenGLHelper \
vcl/skia/SkiaHelper \
$(if $(filter SKIA,$(BUILD_TYPE)), \
+ vcl/skia/packedsurfaceatlas \
vcl/skia/salbmp \
vcl/skia/gdiimpl) \
))