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authorTor Lillqvist <tml@collabora.com>2015-11-11 21:16:15 +0200
committerTor Lillqvist <tml@collabora.com>2015-11-11 21:35:52 +0200
commit981c217b125baf154897233020510fe608a07eda (patch)
tree6e8ac4323a1ff87256011c392dd3814125893476 /vcl/Library_vcl.mk
parent998b26330d3a4de51cecf522e3b336534a3fbad8 (diff)
It seems we don't need to include OpenGL (Mesa) headers for X11
GLEW handles all that, that is why we use GLEW, isn't it? Change-Id: I83d272f89f7e6dbb0c6c4502cc1ec4d697a6b0a2
Diffstat (limited to 'vcl/Library_vcl.mk')
-rw-r--r--vcl/Library_vcl.mk2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/Library_vcl.mk b/vcl/Library_vcl.mk
index a59c49b45222..3d9c693bbd36 100644
--- a/vcl/Library_vcl.mk
+++ b/vcl/Library_vcl.mk
@@ -127,7 +127,7 @@ $(eval $(call gb_Library_use_externals,vcl,\
icuuc \
lcms2 \
mdds_headers \
- mesa_headers \
+ $(if $(filter WNT MACOSX,$(OS)),mesa_headers) \
))
$(eval $(call gb_Library_add_exception_objects,vcl,\