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author | Tor Lillqvist <tml@collabora.com> | 2015-11-11 21:16:15 +0200 |
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committer | Tor Lillqvist <tml@collabora.com> | 2015-11-11 21:35:52 +0200 |
commit | 981c217b125baf154897233020510fe608a07eda (patch) | |
tree | 6e8ac4323a1ff87256011c392dd3814125893476 /vcl/Library_vcl.mk | |
parent | 998b26330d3a4de51cecf522e3b336534a3fbad8 (diff) |
It seems we don't need to include OpenGL (Mesa) headers for X11
GLEW handles all that, that is why we use GLEW, isn't it?
Change-Id: I83d272f89f7e6dbb0c6c4502cc1ec4d697a6b0a2
Diffstat (limited to 'vcl/Library_vcl.mk')
-rw-r--r-- | vcl/Library_vcl.mk | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/Library_vcl.mk b/vcl/Library_vcl.mk index a59c49b45222..3d9c693bbd36 100644 --- a/vcl/Library_vcl.mk +++ b/vcl/Library_vcl.mk @@ -127,7 +127,7 @@ $(eval $(call gb_Library_use_externals,vcl,\ icuuc \ lcms2 \ mdds_headers \ - mesa_headers \ + $(if $(filter WNT MACOSX,$(OS)),mesa_headers) \ )) $(eval $(call gb_Library_add_exception_objects,vcl,\ |