diff options
author | Luboš Luňák <l.lunak@collabora.com> | 2019-04-09 14:41:19 +0200 |
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committer | Luboš Luňák <l.lunak@collabora.com> | 2019-04-16 13:41:30 +0200 |
commit | 5574a8fecc00da871dccbd63527d6878cd7083d6 (patch) | |
tree | 9d8e1c60af83d65b4860c4459cbfc136cfc8cc9a /vcl/Package_opengl.mk | |
parent | f61d6474205793b0838d90b09037cef52408a4b9 (diff) |
Library_vcl has a dependency on vcl opengl packages
Without this, building a unittest does not rebuild those if needed.
Change-Id: If15aa2e1d7869d274c8c5f885278e85e0a341c47
Reviewed-on: https://gerrit.libreoffice.org/70770
Tested-by: Jenkins
Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
Diffstat (limited to 'vcl/Package_opengl.mk')
-rw-r--r-- | vcl/Package_opengl.mk | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/vcl/Package_opengl.mk b/vcl/Package_opengl.mk deleted file mode 100644 index 15e3bee1da1a..000000000000 --- a/vcl/Package_opengl.mk +++ /dev/null @@ -1,41 +0,0 @@ -# -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*- -# -# This file is part of the LibreOffice project. -# -# This Source Code Form is subject to the terms of the Mozilla Public -# License, v. 2.0. If a copy of the MPL was not distributed with this -# file, You can obtain one at http://mozilla.org/MPL/2.0/. -# - -$(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/opengl/shaders)) - -$(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\ - areaHashCRC64TFragmentShader.glsl \ - areaScaleFastFragmentShader.glsl \ - areaScaleFragmentShader.glsl \ - blendedTextureFragmentShader.glsl \ - blendedTextureVertexShader.glsl \ - dumbVertexShader.glsl \ - diffTextureFragmentShader.glsl \ - greyscaleFragmentShader.glsl \ - invert50FragmentShader.glsl \ - convolutionFragmentShader.glsl \ - linearGradientFragmentShader.glsl \ - combinedTextureFragmentShader.glsl \ - combinedTextureVertexShader.glsl \ - combinedFragmentShader.glsl \ - combinedVertexShader.glsl \ - lineFragmentShader.glsl \ - lineVertexShader.glsl \ - maskFragmentShader.glsl \ - maskedTextureVertexShader.glsl \ - maskedTextureFragmentShader.glsl \ - radialGradientFragmentShader.glsl \ - replaceColorFragmentShader.glsl \ - solidFragmentShader.glsl \ - textureFragmentShader.glsl \ - textureVertexShader.glsl \ - transformedTextureVertexShader.glsl \ -)) - -# vim: set noet sw=4 ts=4: |