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authorLuboš Luňák <l.lunak@collabora.com>2019-04-09 14:41:19 +0200
committerLuboš Luňák <l.lunak@collabora.com>2019-04-16 13:41:30 +0200
commit5574a8fecc00da871dccbd63527d6878cd7083d6 (patch)
tree9d8e1c60af83d65b4860c4459cbfc136cfc8cc9a /vcl/Package_opengl.mk
parentf61d6474205793b0838d90b09037cef52408a4b9 (diff)
Library_vcl has a dependency on vcl opengl packages
Without this, building a unittest does not rebuild those if needed. Change-Id: If15aa2e1d7869d274c8c5f885278e85e0a341c47 Reviewed-on: https://gerrit.libreoffice.org/70770 Tested-by: Jenkins Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
Diffstat (limited to 'vcl/Package_opengl.mk')
-rw-r--r--vcl/Package_opengl.mk41
1 files changed, 0 insertions, 41 deletions
diff --git a/vcl/Package_opengl.mk b/vcl/Package_opengl.mk
deleted file mode 100644
index 15e3bee1da1a..000000000000
--- a/vcl/Package_opengl.mk
+++ /dev/null
@@ -1,41 +0,0 @@
-# -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*-
-#
-# This file is part of the LibreOffice project.
-#
-# This Source Code Form is subject to the terms of the Mozilla Public
-# License, v. 2.0. If a copy of the MPL was not distributed with this
-# file, You can obtain one at http://mozilla.org/MPL/2.0/.
-#
-
-$(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/opengl/shaders))
-
-$(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
- areaHashCRC64TFragmentShader.glsl \
- areaScaleFastFragmentShader.glsl \
- areaScaleFragmentShader.glsl \
- blendedTextureFragmentShader.glsl \
- blendedTextureVertexShader.glsl \
- dumbVertexShader.glsl \
- diffTextureFragmentShader.glsl \
- greyscaleFragmentShader.glsl \
- invert50FragmentShader.glsl \
- convolutionFragmentShader.glsl \
- linearGradientFragmentShader.glsl \
- combinedTextureFragmentShader.glsl \
- combinedTextureVertexShader.glsl \
- combinedFragmentShader.glsl \
- combinedVertexShader.glsl \
- lineFragmentShader.glsl \
- lineVertexShader.glsl \
- maskFragmentShader.glsl \
- maskedTextureVertexShader.glsl \
- maskedTextureFragmentShader.glsl \
- radialGradientFragmentShader.glsl \
- replaceColorFragmentShader.glsl \
- solidFragmentShader.glsl \
- textureFragmentShader.glsl \
- textureVertexShader.glsl \
- transformedTextureVertexShader.glsl \
-))
-
-# vim: set noet sw=4 ts=4: