diff options
author | Tomaž Vajngerl <tomaz.vajngerl@collabora.co.uk> | 2016-10-20 13:05:18 +0200 |
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committer | Tomaž Vajngerl <quikee@gmail.com> | 2016-11-04 15:54:18 +0000 |
commit | dec5931ede57e1910d3f0ec62f575b027208320f (patch) | |
tree | 776c07c1df8ea02dbc4044a370e048f62571174d /vcl/Package_opengl.mk | |
parent | 6b571ae4608ac15256eb7582f442ce69975370f3 (diff) |
opengl: move shaders to its own directory
Change-Id: I9ca5a97ae3ed2472257f468f6751903b458529a7
Reviewed-on: https://gerrit.libreoffice.org/30502
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Tested-by: Tomaž Vajngerl <quikee@gmail.com>
Diffstat (limited to 'vcl/Package_opengl.mk')
-rw-r--r-- | vcl/Package_opengl.mk | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/vcl/Package_opengl.mk b/vcl/Package_opengl.mk index 2fa917eeac42..15e3bee1da1a 100644 --- a/vcl/Package_opengl.mk +++ b/vcl/Package_opengl.mk @@ -7,35 +7,35 @@ # file, You can obtain one at http://mozilla.org/MPL/2.0/. # -$(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/opengl)) +$(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/opengl/shaders)) $(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\ areaHashCRC64TFragmentShader.glsl \ - areaScaleFastFragmentShader.glsl \ - areaScaleFragmentShader.glsl \ - blendedTextureFragmentShader.glsl \ - blendedTextureVertexShader.glsl \ - dumbVertexShader.glsl \ - diffTextureFragmentShader.glsl \ - greyscaleFragmentShader.glsl \ + areaScaleFastFragmentShader.glsl \ + areaScaleFragmentShader.glsl \ + blendedTextureFragmentShader.glsl \ + blendedTextureVertexShader.glsl \ + dumbVertexShader.glsl \ + diffTextureFragmentShader.glsl \ + greyscaleFragmentShader.glsl \ invert50FragmentShader.glsl \ - convolutionFragmentShader.glsl \ - linearGradientFragmentShader.glsl \ - combinedTextureFragmentShader.glsl \ - combinedTextureVertexShader.glsl \ - combinedFragmentShader.glsl \ - combinedVertexShader.glsl \ - lineFragmentShader.glsl \ - lineVertexShader.glsl \ - maskFragmentShader.glsl \ - maskedTextureVertexShader.glsl \ - maskedTextureFragmentShader.glsl \ - radialGradientFragmentShader.glsl \ - replaceColorFragmentShader.glsl \ - solidFragmentShader.glsl \ - textureFragmentShader.glsl \ - textureVertexShader.glsl \ - transformedTextureVertexShader.glsl \ + convolutionFragmentShader.glsl \ + linearGradientFragmentShader.glsl \ + combinedTextureFragmentShader.glsl \ + combinedTextureVertexShader.glsl \ + combinedFragmentShader.glsl \ + combinedVertexShader.glsl \ + lineFragmentShader.glsl \ + lineVertexShader.glsl \ + maskFragmentShader.glsl \ + maskedTextureVertexShader.glsl \ + maskedTextureFragmentShader.glsl \ + radialGradientFragmentShader.glsl \ + replaceColorFragmentShader.glsl \ + solidFragmentShader.glsl \ + textureFragmentShader.glsl \ + textureVertexShader.glsl \ + transformedTextureVertexShader.glsl \ )) # vim: set noet sw=4 ts=4: |