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authorLuboš Luňák <l.lunak@collabora.com>2019-04-09 14:41:19 +0200
committerLuboš Luňák <l.lunak@collabora.com>2019-04-16 13:41:30 +0200
commit5574a8fecc00da871dccbd63527d6878cd7083d6 (patch)
tree9d8e1c60af83d65b4860c4459cbfc136cfc8cc9a /vcl/Package_opengl_shader.mk
parentf61d6474205793b0838d90b09037cef52408a4b9 (diff)
Library_vcl has a dependency on vcl opengl packages
Without this, building a unittest does not rebuild those if needed. Change-Id: If15aa2e1d7869d274c8c5f885278e85e0a341c47 Reviewed-on: https://gerrit.libreoffice.org/70770 Tested-by: Jenkins Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
Diffstat (limited to 'vcl/Package_opengl_shader.mk')
-rw-r--r--vcl/Package_opengl_shader.mk41
1 files changed, 41 insertions, 0 deletions
diff --git a/vcl/Package_opengl_shader.mk b/vcl/Package_opengl_shader.mk
new file mode 100644
index 000000000000..15e3bee1da1a
--- /dev/null
+++ b/vcl/Package_opengl_shader.mk
@@ -0,0 +1,41 @@
+# -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*-
+#
+# This file is part of the LibreOffice project.
+#
+# This Source Code Form is subject to the terms of the Mozilla Public
+# License, v. 2.0. If a copy of the MPL was not distributed with this
+# file, You can obtain one at http://mozilla.org/MPL/2.0/.
+#
+
+$(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/opengl/shaders))
+
+$(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
+ areaHashCRC64TFragmentShader.glsl \
+ areaScaleFastFragmentShader.glsl \
+ areaScaleFragmentShader.glsl \
+ blendedTextureFragmentShader.glsl \
+ blendedTextureVertexShader.glsl \
+ dumbVertexShader.glsl \
+ diffTextureFragmentShader.glsl \
+ greyscaleFragmentShader.glsl \
+ invert50FragmentShader.glsl \
+ convolutionFragmentShader.glsl \
+ linearGradientFragmentShader.glsl \
+ combinedTextureFragmentShader.glsl \
+ combinedTextureVertexShader.glsl \
+ combinedFragmentShader.glsl \
+ combinedVertexShader.glsl \
+ lineFragmentShader.glsl \
+ lineVertexShader.glsl \
+ maskFragmentShader.glsl \
+ maskedTextureVertexShader.glsl \
+ maskedTextureFragmentShader.glsl \
+ radialGradientFragmentShader.glsl \
+ replaceColorFragmentShader.glsl \
+ solidFragmentShader.glsl \
+ textureFragmentShader.glsl \
+ textureVertexShader.glsl \
+ transformedTextureVertexShader.glsl \
+))
+
+# vim: set noet sw=4 ts=4: