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authorTor Lillqvist <tml@collabora.com>2015-08-25 11:52:20 +0300
committerTor Lillqvist <tml@collabora.com>2015-08-25 11:55:40 +0300
commit9a68eb9c1f54d4c4e14a46c11ba9eafca35a2b82 (patch)
tree3deb516cae9fa3b0746c8c68c2eb42b6b7877533 /vcl/README.vars
parentaf9751a760e9007d0450adf2753d8a65be5f536c (diff)
Turn on glyph caching by default when using OpenGL
Can now be turned off with a SAL_DISABLE_GLYPH_CACHING environment variable. Change-Id: I7ac14d72dc0f85c0682d92492eb96bec1d207609
Diffstat (limited to 'vcl/README.vars')
-rw-r--r--vcl/README.vars2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/README.vars b/vcl/README.vars
index b76b0517b07a..0cc857611701 100644
--- a/vcl/README.vars
+++ b/vcl/README.vars
@@ -21,4 +21,4 @@ OpenGL
------
SAL_FORCEGL - force enable OpenGL
SAL_WITHOUT_WIDGET_CACHE - disable LRU caching of native widget texutres
-SAL_ENABLE_GLYPH_CACHING - render glyphs to textures and use those, Windows only, WIP, broken
+SAL_DISABLE_GLYPH_CACHING - don't render glyphs through OpenGL textures