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authorTomaž Vajngerl <tomaz.vajngerl@collabora.co.uk>2016-04-08 19:17:41 +0900
committerMichael Meeks <michael.meeks@collabora.com>2016-04-08 14:47:02 +0000
commitbd1bfeff238705fa89b4912865aa7cc6c4c1857f (patch)
tree09bcaa03f2873964541d59bad39e9ff182b7dc54 /vcl/android/androidinst.cxx
parent674fc004a5c5adcce4bb2c2841298431a79c01f2 (diff)
tdf#94682 optimize texture drawing on Win. (squashed multi commits)
Includes commits from master: opengl: deferred and optimized (text) texture drawing 96a098c0e8a009b77a26061dac3318da71d34ee4 opengl: texture atlas impl. to efficiently packs textures 40e9ed91bd8bbfecfc3832d73a81741d0aa97d3a opengl: use packed texture atlas for glyph cache in win. backend 80d0b2916db81a7f47bb1d368677016bbb870df6 opengl: fix wrong clipping when drawing text 094faaae6982472375420e57d6b9e34eefdbced8 opengl: cleanup texture, const internal format f65e77c965bb47d53c994d90b7fd0bf5009b343b Change-Id: I31ecd891d1d69e94973673930b0606e1ac884aab Reviewed-on: https://gerrit.libreoffice.org/23914 Reviewed-by: Michael Meeks <michael.meeks@collabora.com> Tested-by: Michael Meeks <michael.meeks@collabora.com>
Diffstat (limited to 'vcl/android/androidinst.cxx')
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