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authorLuboš Luňák <l.lunak@collabora.com>2019-11-06 10:20:32 +0100
committerLuboš Luňák <l.lunak@collabora.com>2019-11-27 09:55:15 +0100
commit76ee0452b82f69f273526ba8a8c879ce17acb547 (patch)
tree7214402ffbcf122c6144d4f3d73db3536f095545 /vcl/backendtest
parent4faf0c5a4a782478567d16f4941d5610c2f78ddb (diff)
make visualbackendtest draw at more than 60FPS
Not much point in showing the FPS if there's an upper limit on it and many backends can reach it. Note that with SAL_USE_VCLPLUGIN=gen this needs also SAL_HIGHPRIORITY_REPAINT=1 in order to get the maximum FPS. Change-Id: I18705bae81585d46bcaad658cc0c0c2158d89c30
Diffstat (limited to 'vcl/backendtest')
-rw-r--r--vcl/backendtest/VisualBackendTest.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/backendtest/VisualBackendTest.cxx b/vcl/backendtest/VisualBackendTest.cxx
index 10000d79f671..b2818f42e675 100644
--- a/vcl/backendtest/VisualBackendTest.cxx
+++ b/vcl/backendtest/VisualBackendTest.cxx
@@ -489,7 +489,7 @@ IMPL_LINK_NOARG(VisualBackendTestWindow, updateHdl, Timer *, void)
{
if (mbAnimate)
{
- maUpdateTimer.SetTimeout(1000.0 / 60.0);
+ maUpdateTimer.SetTimeout(1.0);
maUpdateTimer.Start();
Invalidate();
}