diff options
author | Jan-Marek Glogowski <glogow@fbihome.de> | 2017-09-04 17:40:13 +0200 |
---|---|---|
committer | Jan-Marek Glogowski <glogow@fbihome.de> | 2017-09-28 17:48:37 +0200 |
commit | e310c00709ed4fe0788aeff5142e3581d8b4d319 (patch) | |
tree | b85827742e4a93a57150b5d8d254ea85a6265379 /vcl/headless/svpinst.cxx | |
parent | dea1b649765262b2e8beac88b0977d5dead98953 (diff) |
Unify SalUserEvent handling
Merges the various SalUserEvent structs and their handling into
a single class. This includes a common SalFrame* hash map, as all
backends use such a map to verify alive SalFrames.
It also reverts the "FIXME: lousy workaround" for i#90083, which
was part of commit d6f7c94e5c27ba02ff5c3229760c9808cc9b5bea.
At least on my current OSX box application based window switching
"just works" "out of the box", even without the code.
Change-Id: I188b567e44fd79c162b2d9cabbd771d1f66c7dc4
Reviewed-on: https://gerrit.libreoffice.org/42845
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Jan-Marek Glogowski <glogow@fbihome.de>
Diffstat (limited to 'vcl/headless/svpinst.cxx')
-rw-r--r-- | vcl/headless/svpinst.cxx | 92 |
1 files changed, 15 insertions, 77 deletions
diff --git a/vcl/headless/svpinst.cxx b/vcl/headless/svpinst.cxx index ab8f91eac31f..5153c8952f4a 100644 --- a/vcl/headless/svpinst.cxx +++ b/vcl/headless/svpinst.cxx @@ -47,19 +47,6 @@ // FIXME: remove when we re-work the svp mainloop #include "unx/salunxtime.h" -bool SvpSalInstance::isFrameAlive( const SalFrame* pFrame ) const -{ - for( std::list< SalFrame* >::const_iterator it = m_aFrames.begin(); - it != m_aFrames.end(); ++it ) - { - if( *it == pFrame ) - { - return true; - } - } - return false; -} - SvpSalInstance* SvpSalInstance::s_pDefaultInstance = nullptr; #if !defined(ANDROID) && !defined(IOS) @@ -165,12 +152,8 @@ void SvpSalInstance::CreateWakeupPipe(bool log) #endif -void SvpSalInstance::PostEvent(const SalFrame* pFrame, ImplSVEvent* pData, SalEvent nEvent) +void SvpSalInstance::TriggerUserEventProcessing() { - { - osl::MutexGuard g(m_aEventGuard); - m_aUserEvents.emplace_back( pFrame, pData, nEvent ); - } Wakeup(); } @@ -186,31 +169,6 @@ bool SvpSalInstance::PostedEventsInQueue() } #endif -void SvpSalInstance::deregisterFrame( SalFrame* pFrame ) -{ - m_aFrames.remove( pFrame ); - - osl::MutexGuard g(m_aEventGuard); - // cancel outstanding events for this frame - if( ! m_aUserEvents.empty() ) - { - std::list< SalUserEvent >::iterator it = m_aUserEvents.begin(); - do - { - if( it->m_pFrame == pFrame ) - { - if (it->m_nEvent == SalEvent::UserEvent) - { - delete it->m_pData; - } - it = m_aUserEvents.erase( it ); - } - else - ++it; - } while( it != m_aUserEvents.end() ); - } -} - void SvpSalInstance::Wakeup() { #ifndef IOS @@ -304,44 +262,24 @@ SalBitmap* SvpSalInstance::CreateSalBitmap() #endif } -bool SvpSalInstance::DoYield(bool bWait, bool bHandleAllCurrentEvents) +void SvpSalInstance::ProcessEvent( SalUserEvent aEvent ) { - // first, check for already queued events. - std::list< SalUserEvent > aEvents; + aEvent.m_pFrame->CallCallback( aEvent.m_nEvent, aEvent.m_pData ); + if( aEvent.m_nEvent == SalEvent::Resize ) { - osl::MutexGuard g(m_aEventGuard); - if( ! m_aUserEvents.empty() ) - { - if( bHandleAllCurrentEvents ) - { - aEvents = m_aUserEvents; - m_aUserEvents.clear(); - } - else - { - aEvents.push_back( m_aUserEvents.front() ); - m_aUserEvents.pop_front(); - } - } + // this would be a good time to post a paint + const SvpSalFrame* pSvpFrame = static_cast<const SvpSalFrame*>( aEvent.m_pFrame); + pSvpFrame->PostPaint(); } +} - bool bEvent = !aEvents.empty(); - if( bEvent ) - { - for( std::list<SalUserEvent>::const_iterator it = aEvents.begin(); it != aEvents.end(); ++it ) - { - if ( isFrameAlive( it->m_pFrame ) ) - { - it->m_pFrame->CallCallback( it->m_nEvent, it->m_pData ); - if( it->m_nEvent == SalEvent::Resize ) - { - // this would be a good time to post a paint - const SvpSalFrame* pSvpFrame = static_cast<const SvpSalFrame*>(it->m_pFrame); - pSvpFrame->PostPaint(); - } - } - } - } + +bool SvpSalInstance::DoYield(bool bWait, bool bHandleAllCurrentEvents) +{ + // first, process current user events + bool bEvent = DispatchUserEvents( bHandleAllCurrentEvents ); + if ( !bHandleAllCurrentEvents &&bEvent ) + return true; bEvent = CheckTimeout() || bEvent; |