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authorMichael Meeks <michael.meeks@collabora.com>2015-06-19 17:42:03 +0100
committerMichael Meeks <michael.meeks@collabora.com>2015-06-20 10:15:00 +0100
commitb1b8419d34379dcca31e85ca78957fcf1656b178 (patch)
tree5df99c33bfd14e5b1f1acf7d3f3ace9f6b8e9a59 /vcl/headless/svpvd.cxx
parent40e64af9e242206b9e0d01a6c8d7020fc0815520 (diff)
tdf#92194 - fix headless masking operations in vcl.
These were causing horrible rendering artifacts for all manner of headless rendering across Android & Online. A very simple fix in vcl, plus a set of tests. Change-Id: Ib261c0ea29d79ee6415e164c0b9b098efb52458b
Diffstat (limited to 'vcl/headless/svpvd.cxx')
-rw-r--r--vcl/headless/svpvd.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/vcl/headless/svpvd.cxx b/vcl/headless/svpvd.cxx
index ddd265772280..4ed3fc5909a2 100644
--- a/vcl/headless/svpvd.cxx
+++ b/vcl/headless/svpvd.cxx
@@ -74,8 +74,8 @@ bool SvpSalVirtualDevice::SetSizeUsingBuffer( long nNewDX, long nNewDY,
if ( m_nBitCount == 1 )
{
std::vector< basebmp::Color > aDevPal(2);
- aDevPal.push_back( basebmp::Color( 0, 0, 0 ) );
- aDevPal.push_back( basebmp::Color( 0xff, 0xff, 0xff ) );
+ aDevPal[0] = basebmp::Color( 0, 0, 0 );
+ aDevPal[1] = basebmp::Color( 0xff, 0xff, 0xff );
m_aDevice = createBitmapDevice( aDevSize, bTopDown, nFormat, nStride,
PaletteMemorySharedVector( new std::vector< basebmp::Color >(aDevPal) ) );
}