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authorTor Lillqvist <tlillqvist@suse.com>2012-11-21 23:02:32 +0200
committerTor Lillqvist <tlillqvist@suse.com>2012-11-21 23:03:57 +0200
commitcecc926070ee3d2ad6296fc5e0cfcde8642bb140 (patch)
tree50ac14acc645af18f7ee9cb6907f127a99de5185 /vcl/inc/android
parent679628f248a94d54e78c8531d13e65f3ae221876 (diff)
Clean up remains of NativeActivity-based Android app support
We haven't been able to build NativeActivity-based apps (like the android/qa/sc and anroid/qa/desktop thingies) since we switched to DISABLE_DYNLOADING and a single DSO liblo-native-code.so anyway. No lo_main() any more. <sal/main.h> should not be included ever when compiling for Android of iOS now. Lots of stuff binned from vcl's androidinst.cxx, in the (vain?) hope that it will reduce the amount of never invoked GUI code that gets linked in. Change-Id: I25f584864c40110774c728a23151e089620442d9
Diffstat (limited to 'vcl/inc/android')
-rw-r--r--vcl/inc/android/androidinst.hxx14
1 files changed, 0 insertions, 14 deletions
diff --git a/vcl/inc/android/androidinst.hxx b/vcl/inc/android/androidinst.hxx
index addec800070a..2fd2718a7e25 100644
--- a/vcl/inc/android/androidinst.hxx
+++ b/vcl/inc/android/androidinst.hxx
@@ -50,27 +50,13 @@ public:
virtual SalSystem* CreateSalSystem();
- // frame management
- void GetWorkArea( Rectangle& rRect );
- SalFrame* CreateFrame( SalFrame* pParent, sal_uLong nStyle );
- SalFrame* CreateChildFrame( SystemParentData* pParent, sal_uLong nStyle );
-
// mainloop pieces
virtual void Wakeup();
virtual bool AnyInput( sal_uInt16 nType );
- // incoming android event handlers:
- void onAppCmd (struct android_app* app, int32_t cmd);
- int32_t onInputEvent (struct android_app* app, AInputEvent* event);
- void RedrawWindows(ANativeWindow *pWindow);
- SalFrame *getFocusFrame() const;
-
- void damaged(AndroidSalFrame *frame, const Rectangle &rRect);
protected:
virtual void DoReleaseYield( int nTimeoutMS );
- struct android_app *mpApp;
Region maRedrawRegion;
- bool mbQueueReDraw;
};
#endif // ANDROID_SALINST_H