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authorTor Lillqvist <tml@iki.fi>2013-03-30 14:28:13 +0200
committerTor Lillqvist <tml@iki.fi>2013-03-30 14:32:10 +0200
commit428ae24e55b1b2d7c9578d0e8ac58bb8e202c3be (patch)
tree147bcc632e993ca126d8924be7f97b03f9113b4c /vcl/inc/ios
parent114b17fc23456347b76c7f100ada693a598e74f3 (diff)
Unbreak use of pthread condition variables
I am not really satisfied yet with how the UI redrawing in the app now works (during startup, which of course is more or less all the app does so far). It can take quite some time before a "link" (function to be called) posted with PostUserEvent() gets run (if there are lots of time-consuming other "user events" in the queue already, or something?), and blocking the UI thread for that time is not acceptable. Will have to come up with some more complicated solution. Change-Id: Icab20183df3bc4980ae33f0502d10397802cc391
Diffstat (limited to 'vcl/inc/ios')
-rw-r--r--vcl/inc/ios/iosinst.hxx1
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/inc/ios/iosinst.hxx b/vcl/inc/ios/iosinst.hxx
index 654bd58d180f..3b87de6a8330 100644
--- a/vcl/inc/ios/iosinst.hxx
+++ b/vcl/inc/ios/iosinst.hxx
@@ -53,6 +53,7 @@ public:
const basegfx::B2IBox& rDamageRect);
typedef struct {
+ bool done;
CGContextRef context;
CGRect rect;
} RenderWindowsArg;