diff options
author | Tor Lillqvist <tml@collabora.com> | 2015-12-08 16:44:19 +0200 |
---|---|---|
committer | Tor Lillqvist <tml@collabora.com> | 2015-12-08 17:03:28 +0200 |
commit | 19b53ac04df4a87735b45bf8cdc25d3b1c5bf319 (patch) | |
tree | 13c3ad56276a9d9196fffd6b2fe54fa8e65f0c12 /vcl/inc/opengl/salbmp.hxx | |
parent | e0caeaa5be754c35742cec7ddf70c9021f66f2bf (diff) |
Rename OpenGLSalBitmap::makeCurrent() to makeSomeOpenGLContextCurrent()
The function does not, in any way, as far as I see, make the
OpenGLSalBitmap object "current". It picks one OpenGLContext object
and makes that current. So, rename it to be less misleading. Am I
missing something?
Change-Id: Ia9f8e2415e1075dd5892cd40140e6ad764feeaa4
Diffstat (limited to 'vcl/inc/opengl/salbmp.hxx')
-rw-r--r-- | vcl/inc/opengl/salbmp.hxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/inc/opengl/salbmp.hxx b/vcl/inc/opengl/salbmp.hxx index 6442f1858615..e9fd6f776719 100644 --- a/vcl/inc/opengl/salbmp.hxx +++ b/vcl/inc/opengl/salbmp.hxx @@ -50,7 +50,7 @@ private: int mnBufHeight; std::deque< OpenGLSalBitmapOp* > maPendingOps; - void makeCurrent(); + void makeSomeOpenGLContextCurrent(); virtual void updateChecksum() const override; bool calcChecksumGL(OpenGLTexture& rInputTexture, ChecksumType& rChecksum) const; |