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author | Louis-Francis Ratté-Boulianne <lfrb@collabora.com> | 2014-11-28 14:56:08 -0500 |
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committer | Jan Holesovsky <kendy@collabora.com> | 2014-12-02 11:58:45 +0100 |
commit | 99ade27b04d3d492648eadb620cda8ea9909bf45 (patch) | |
tree | 45a9221e508acc90e73db3ad998eeaa819099686 /vcl/inc/opengl/texture.hxx | |
parent | 0d4233ef90a4350d63da0c9d1b98ced64b773ce0 (diff) |
vcl: Only load OpenGL shaders once for each context
Change-Id: Idbf9026c5e64ef41d4c913153dfddf36923ff7de
Diffstat (limited to 'vcl/inc/opengl/texture.hxx')
-rw-r--r-- | vcl/inc/opengl/texture.hxx | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/inc/opengl/texture.hxx b/vcl/inc/opengl/texture.hxx index ad4738a6948d..3d99526d2646 100644 --- a/vcl/inc/opengl/texture.hxx +++ b/vcl/inc/opengl/texture.hxx @@ -65,6 +65,7 @@ public: int GetWidth() const; int GetHeight() const; void GetCoord( GLfloat* pCoord, const SalTwoRect& rPosAry, bool bInverted=false ) const; + void GetWholeCoord( GLfloat* pCoord ) const; void Bind(); void Unbind(); |