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authorLouis-Francis Ratté-Boulianne <lfrb@collabora.com>2014-11-28 14:56:08 -0500
committerJan Holesovsky <kendy@collabora.com>2014-12-02 11:58:45 +0100
commit99ade27b04d3d492648eadb620cda8ea9909bf45 (patch)
tree45a9221e508acc90e73db3ad998eeaa819099686 /vcl/inc/opengl/texture.hxx
parent0d4233ef90a4350d63da0c9d1b98ced64b773ce0 (diff)
vcl: Only load OpenGL shaders once for each context
Change-Id: Idbf9026c5e64ef41d4c913153dfddf36923ff7de
Diffstat (limited to 'vcl/inc/opengl/texture.hxx')
-rw-r--r--vcl/inc/opengl/texture.hxx1
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/inc/opengl/texture.hxx b/vcl/inc/opengl/texture.hxx
index ad4738a6948d..3d99526d2646 100644
--- a/vcl/inc/opengl/texture.hxx
+++ b/vcl/inc/opengl/texture.hxx
@@ -65,6 +65,7 @@ public:
int GetWidth() const;
int GetHeight() const;
void GetCoord( GLfloat* pCoord, const SalTwoRect& rPosAry, bool bInverted=false ) const;
+ void GetWholeCoord( GLfloat* pCoord ) const;
void Bind();
void Unbind();