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authorMike Kaganski <mike.kaganski@collabora.com>2019-08-22 15:42:36 +0300
committerMike Kaganski <mike.kaganski@collabora.com>2019-08-23 11:48:53 +0200
commit63dfd069b3a957361881c12ccba38c5a23b9a42f (patch)
treee7a9bd1027b19f44a7c58ea9c445ded435c838bc /vcl/inc/opengl
parent61ed17cafc90d9b4303b52260f729638eed107c7 (diff)
Mark move ctors/assignments noexcept
This should enable using move semantics where possible e.g. in standard containers. According to https://en.cppreference.com/w/cpp/language/move_constructor: To make strong exception guarantee possible, user-defined move constructors should not throw exceptions. For example, std::vector relies on std::move_if_noexcept to choose between move and copy when the elements need to be relocated. Change-Id: I6e1e1cdd5cd430b139ffa2fa7031fb0bb625decb Reviewed-on: https://gerrit.libreoffice.org/77957 Tested-by: Jenkins Reviewed-by: Mike Kaganski <mike.kaganski@collabora.com>
Diffstat (limited to 'vcl/inc/opengl')
-rw-r--r--vcl/inc/opengl/texture.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/inc/opengl/texture.hxx b/vcl/inc/opengl/texture.hxx
index 98bd79977ff4..384e2a879097 100644
--- a/vcl/inc/opengl/texture.hxx
+++ b/vcl/inc/opengl/texture.hxx
@@ -91,7 +91,7 @@ public:
OpenGLTexture( int nWidth, int nHeight, int nFormat, int nType, void const * pData );
OpenGLTexture( int nX, int nY, int nWidth, int nHeight );
OpenGLTexture( const OpenGLTexture& rTexture );
- OpenGLTexture( OpenGLTexture&& rTexture );
+ OpenGLTexture( OpenGLTexture&& rTexture ) noexcept;
OpenGLTexture( const OpenGLTexture& rTexture, int nX, int nY, int nWidth, int nHeight );
~OpenGLTexture();