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authorMichael Meeks <michael.meeks@collabora.com>2015-11-13 12:00:59 +0000
committerMichael Meeks <michael.meeks@collabora.com>2015-12-11 11:39:55 +0000
commit7bc1f1285e82982b5d900f54f3c6f877517598b8 (patch)
treef055198ff7acfa3cf2fac695186452530d539f19 /vcl/inc/opengl
parent93185f720aab0e58564c050ea3518746d8597803 (diff)
tdf#93529 - move to a Mac-like double-buffered OpenGL model.
This moves us to always rendering to an off-screen texture, and then (at idle) blitting this to the screen & swapping buffers. Ideally we should never see any rendering, or flicker again with this approach. Several fixes are included: + avoid multiple OpenGL contexts being created for the same window, created excessive flicker problems. + de-virtualize UseContext - which context we use is less critical. + kill 'mbOffscreen' distinction - all VCL rendering is offscreen. + implement 'doFlush' and high priority idle flushing. + bind stencil buffer for clipping vs. textures - fixing complex clopping when rendering to virtual-devices, and off-screen. + document environment. variables. + use white as default background glClear color, but red or random color for DBGUTIL. Change-Id: I6be08595b6c8deb7e6db0dbd81308b2c97d2b4ff
Diffstat (limited to 'vcl/inc/opengl')
-rw-r--r--vcl/inc/opengl/texture.hxx8
-rw-r--r--vcl/inc/opengl/win/gdiimpl.hxx1
-rw-r--r--vcl/inc/opengl/x11/gdiimpl.hxx1
3 files changed, 7 insertions, 3 deletions
diff --git a/vcl/inc/opengl/texture.hxx b/vcl/inc/opengl/texture.hxx
index f67b3348d14d..e57aa9e32306 100644
--- a/vcl/inc/opengl/texture.hxx
+++ b/vcl/inc/opengl/texture.hxx
@@ -37,6 +37,8 @@ public:
int mnWidth;
int mnHeight;
GLenum mnFilter;
+ GLuint mnOptStencil;
+ bool mbHasOptStencil;
std::unique_ptr<std::vector<int>> mpSlotReferences;
int mnFreeSlots;
@@ -76,7 +78,8 @@ public:
}
bool InitializeSlots(int nSlotSize);
- int FindFreeSlot();
+ int FindFreeSlot();
+ GLuint AddStencil();
};
class VCL_DLLPUBLIC OpenGLTexture
@@ -110,6 +113,9 @@ public:
void Bind();
void Unbind();
void Read( GLenum nFormat, GLenum nType, sal_uInt8* pData );
+ GLuint AddStencil();
+ bool HasStencil() const;
+ GLuint StencilId() const;
void SaveToFile(const OUString& rFileName);
diff --git a/vcl/inc/opengl/win/gdiimpl.hxx b/vcl/inc/opengl/win/gdiimpl.hxx
index ecefede6e7ea..8102d2ef5c07 100644
--- a/vcl/inc/opengl/win/gdiimpl.hxx
+++ b/vcl/inc/opengl/win/gdiimpl.hxx
@@ -31,7 +31,6 @@ public:
protected:
virtual rtl::Reference<OpenGLContext> CreateWinContext() override;
- virtual bool UseContext( const rtl::Reference<OpenGLContext> &pContext ) override;
bool RenderTextureCombo(TextureCombo& rCombo, int nX, int nY);
diff --git a/vcl/inc/opengl/x11/gdiimpl.hxx b/vcl/inc/opengl/x11/gdiimpl.hxx
index f07468d6a135..eccd0ef06ae9 100644
--- a/vcl/inc/opengl/x11/gdiimpl.hxx
+++ b/vcl/inc/opengl/x11/gdiimpl.hxx
@@ -29,7 +29,6 @@ public:
protected:
virtual rtl::Reference<OpenGLContext> CreateWinContext() override;
- virtual bool UseContext( const rtl::Reference<OpenGLContext> &pContext ) override;
bool RenderPixmap(X11Pixmap* pPixmap, X11Pixmap* pMask, int nX, int nY, TextureCombo& rCombo);