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authorAntonio Fernandez <antonio.fernandez@aentos.es>2012-08-01 11:05:53 +0100
committerBjoern Michaelsen <bjoern.michaelsen@canonical.com>2012-11-14 13:52:39 +0100
commitc8635ff858e85031780c36258321bf7c51d4c2ff (patch)
tree644908af100ae5b918515f60c189bebcfbdd010c /vcl/inc/salmenu.hxx
parent818acaaa0d77e363c74112c435ab8bea425f34ae (diff)
Native menu is completely build in one step.
Change-Id: I772c267b3c136e6baab2623dbf5538b5076d43ff
Diffstat (limited to 'vcl/inc/salmenu.hxx')
-rw-r--r--vcl/inc/salmenu.hxx3
1 files changed, 2 insertions, 1 deletions
diff --git a/vcl/inc/salmenu.hxx b/vcl/inc/salmenu.hxx
index 010fe1662542..83f6fdc25641 100644
--- a/vcl/inc/salmenu.hxx
+++ b/vcl/inc/salmenu.hxx
@@ -32,7 +32,7 @@ class SalFrame;
struct SalItemParams
{
- sal_uInt16 nId; // item Id
+ sal_uInt16 nId; // item Id
MenuItemType eType; // MenuItem-Type
MenuItemBits nBits; // MenuItem-Bits
Menu* pMenu; // Pointer to Menu
@@ -81,6 +81,7 @@ public:
virtual bool ShowNativePopupMenu(FloatingWindow * pWin, const Rectangle& rRect, sal_uLong nFlags);
virtual bool AddMenuBarButton( const SalMenuButtonItem& ); // return false if not implemented or failure
virtual void RemoveMenuBarButton( sal_uInt16 nId );
+ virtual void Freeze() {}
// return an empty rectangle if not implemented
// return Rectangle( Point( -1, -1 ), Size( 1, 1 ) ) if menu bar buttons implemented