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authorJan-Marek Glogowski <glogow@fbihome.de>2016-09-08 06:55:30 +0200
committerJan-Marek Glogowski <glogow@fbihome.de>2017-07-13 12:10:21 +0200
commitd348035a60361a1b9ba9eb7b67013204a24a6633 (patch)
tree85e7e4ff2dd926ef9d2907b4f4900815bdbb96c5 /vcl/inc/unx/salinst.h
parent1782893282a4543e946e6b2c8de863b10fab0c85 (diff)
Drop special idle handling
Idles are just instant timers, which should most time have a low priority, By dropping most special idle handling we'll just schedule by priority. This also reverts SalYieldResult back to a bool, which just indicates if any event was processed. Change-Id: Ia0b91b06dffb77af066f01838d8f9483523bf67d
Diffstat (limited to 'vcl/inc/unx/salinst.h')
-rw-r--r--vcl/inc/unx/salinst.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/inc/unx/salinst.h b/vcl/inc/unx/salinst.h
index 1f9c43bf2232..848356dff327 100644
--- a/vcl/inc/unx/salinst.h
+++ b/vcl/inc/unx/salinst.h
@@ -74,7 +74,7 @@ public:
virtual SalSession* CreateSalSession() override;
virtual OpenGLContext* CreateOpenGLContext() override;
- virtual SalYieldResult DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong nReleased) override;
+ virtual bool DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong nReleased) override;
virtual bool AnyInput( VclInputFlags nType ) override;
virtual bool IsMainThread() const override { return true; }