diff options
author | Tobias Madl <tobias.madl.dev@gmail.com> | 2014-10-30 20:07:59 +0100 |
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committer | Michael Meeks <michael.meeks@collabora.com> | 2014-11-05 20:59:44 +0000 |
commit | d6e89e7516271d246b255ec5ebc752713da3dfd5 (patch) | |
tree | bcbcf58593f6191eb88057f2da2ea8ff2fa15410 /vcl/inc | |
parent | 9632045906baf165076d11a97f45b153d8e2acb7 (diff) |
Basic Idle handler implementation
An idle handler will ultimately be a zero time timeout with
prioritisation layered on top of that.
Change-Id: I3f0802d5001172fc7b8409274bc5a3632e5dad34
Diffstat (limited to 'vcl/inc')
-rw-r--r-- | vcl/inc/window.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/vcl/inc/window.h b/vcl/inc/window.h index 53d077f200e8..2b2082e75d59 100644 --- a/vcl/inc/window.h +++ b/vcl/inc/window.h @@ -127,8 +127,8 @@ struct ImplOverlapData struct ImplFrameData { - Timer maPaintTimer; //< paint timer - Timer maResizeTimer; //< resize timer + Idle maPaintIdle; //< paint idle handler + Idle maResizeIdle; //< resize timer InputContext maOldInputContext; //< last set Input Context vcl::Window* mpNextFrame; //< next frame window vcl::Window* mpFirstOverlap; //< first overlap vcl::Window |