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authorStephan Bergmann <sbergman@redhat.com>2014-05-07 11:49:46 +0200
committerStephan Bergmann <sbergman@redhat.com>2014-05-07 11:49:46 +0200
commit93f5d5a9190e0e03bf4822663652a4b068c44f75 (patch)
tree9ac61601b056acad6a6c83d728c684661d3f3271 /vcl/inc
parentc6fdd34c16f415629222348631141c3e13af6d4a (diff)
The opaque PostUserEvent IDs are actually pointers
...so declare them as such. This avoids the recurring mistake of storing such IDs as sal_uInt32, truncating in 64 bit environments, causing RemoveUserEvent to potentially not remove the event, it thus firing "too late" and probably causing a crash. While at it, consolidate the trivially unnecessary overloads of both Application::PostUserEvent and Window::PostUserEvent. And in each of them, it looks like deleting the mpLink member was missing from the failure branch. Change-Id: Iab13afbb06e12ac15dec6a6b5b85a7e402a3c654
Diffstat (limited to 'vcl/inc')
-rw-r--r--vcl/inc/toolbox.h2
-rw-r--r--vcl/inc/window.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/vcl/inc/toolbox.h b/vcl/inc/toolbox.h
index 43c0c914e3b8..9056ec55e043 100644
--- a/vcl/inc/toolbox.h
+++ b/vcl/inc/toolbox.h
@@ -139,7 +139,7 @@ struct ImplToolBoxPrivateData
// the optional custom menu
PopupMenu* mpMenu;
sal_uInt16 maMenuType;
- sal_uIntPtr mnEventId;
+ ImplSVEvent * mnEventId;
// called when menu button is clicked and before the popup menu is executed
Link maMenuButtonHdl;
diff --git a/vcl/inc/window.h b/vcl/inc/window.h
index 089583692f87..d42eeb20ca67 100644
--- a/vcl/inc/window.h
+++ b/vcl/inc/window.h
@@ -140,8 +140,8 @@ struct ImplFrameData
sal_Int32 mnDPIY; // Original Screen Resolution
ImplMapRes maMapUnitRes; // for LogicUnitToPixel
sal_uIntPtr mnAllSaveBackSize; // size of all bitmaps of saved backgrounds
- sal_uIntPtr mnFocusId; // FocusId for PostUserLink
- sal_uIntPtr mnMouseMoveId; // MoveId for PostUserLink
+ ImplSVEvent * mnFocusId; // FocusId for PostUserLink
+ ImplSVEvent * mnMouseMoveId; // MoveId for PostUserLink
long mnLastMouseX; // last x mouse position
long mnLastMouseY; // last y mouse position
long mnBeforeLastMouseX; // last but one x mouse position