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authorTobias Madl <tobias.madl.dev@gmail.com>2014-10-30 20:07:59 +0100
committerMichael Meeks <michael.meeks@collabora.com>2014-11-05 20:59:44 +0000
commitd6e89e7516271d246b255ec5ebc752713da3dfd5 (patch)
treebcbcf58593f6191eb88057f2da2ea8ff2fa15410 /vcl/inc
parent9632045906baf165076d11a97f45b153d8e2acb7 (diff)
Basic Idle handler implementation
An idle handler will ultimately be a zero time timeout with prioritisation layered on top of that. Change-Id: I3f0802d5001172fc7b8409274bc5a3632e5dad34
Diffstat (limited to 'vcl/inc')
-rw-r--r--vcl/inc/window.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/vcl/inc/window.h b/vcl/inc/window.h
index 53d077f200e8..2b2082e75d59 100644
--- a/vcl/inc/window.h
+++ b/vcl/inc/window.h
@@ -127,8 +127,8 @@ struct ImplOverlapData
struct ImplFrameData
{
- Timer maPaintTimer; //< paint timer
- Timer maResizeTimer; //< resize timer
+ Idle maPaintIdle; //< paint idle handler
+ Idle maResizeIdle; //< resize timer
InputContext maOldInputContext; //< last set Input Context
vcl::Window* mpNextFrame; //< next frame window
vcl::Window* mpFirstOverlap; //< first overlap vcl::Window