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authorChris Sherlock <chris.sherlock79@gmail.com>2014-09-13 10:18:26 +1000
committerChris Sherlock <chris.sherlock79@gmail.com>2014-09-13 10:18:26 +1000
commite7791a9f30f92fd385336e30d829afb5f09d6115 (patch)
tree84860d623e88e29ce1bfcb5a3fd12026696d1193 /vcl/inc
parenta65459eae58f342787abe4c766912f964a8383be (diff)
vcl: tabify salframe.hxx
Change-Id: I53ad4992c6901e3dceae453699c2da785feb21a5
Diffstat (limited to 'vcl/inc')
-rw-r--r--vcl/inc/salframe.hxx9
1 files changed, 4 insertions, 5 deletions
diff --git a/vcl/inc/salframe.hxx b/vcl/inc/salframe.hxx
index e4882ff5d827..c527c12312c7 100644
--- a/vcl/inc/salframe.hxx
+++ b/vcl/inc/salframe.hxx
@@ -115,7 +115,7 @@ public:
// Event must be destroyed, when Frame is destroyed
// When Event is called, SalInstance::Yield() must be returned
- virtual bool PostEvent( void* pData ) = 0;
+ virtual bool PostEvent( void* pData ) = 0;
virtual void SetTitle( const OUString& rTitle ) = 0;
virtual void SetIcon( sal_uInt16 nIcon ) = 0;
@@ -142,7 +142,7 @@ public:
const SalFrameGeometry& GetUnmirroredGeometry() const { return maGeometry; }
virtual void SetWindowState( const SalFrameState* pState ) = 0;
- virtual bool GetWindowState( SalFrameState* pState ) = 0;
+ virtual bool GetWindowState( SalFrameState* pState ) = 0;
virtual void ShowFullScreen( bool bFullScreen, sal_Int32 nDisplay ) = 0;
// Enable/Disable ScreenSaver, SystemAgents, ...
@@ -173,7 +173,7 @@ public:
// returns in 'rKeyCode' the single keycode that translates to the given unicode when using a keyboard layout of language 'aLangType'
// returns false if no mapping exists or function not supported
// this is required for advanced menu support
- virtual bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, vcl::KeyCode& rKeyCode ) = 0;
+ virtual bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, vcl::KeyCode& rKeyCode ) = 0;
// returns the input language used for the last key stroke
// may be LANGUAGE_DONTKNOW if not supported by the OS
@@ -233,8 +233,7 @@ public:
{ m_pWindow = pWindow; m_pProc = pProc; }
// returns the instance set
- Window* GetWindow() const
- { return m_pWindow; }
+ Window* GetWindow() const { return m_pWindow; }
// Call the callback set; this sometimes necessary for implementation classes
// that should not know more than necessary about the SalFrame implementation