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authorMarco Cecchetti <marco.cecchetti@collabora.com>2015-08-29 10:27:21 +0200
committerMichael Meeks <michael.meeks@collabora.com>2015-09-01 16:28:48 +0100
commit31ae4863782b4dfb07573bb96124bb03e44837a7 (patch)
tree6676625cfeb38ad5bbbb3cd365f6af4a1ba4de07 /vcl/inc
parent33f57c485ce21964c9500f3a3d741f655fa5f371 (diff)
gl-checksum: added a minimum size check for using GL version
(nWidth * nHeight) < (1024*768) || nWidth < 128 || nHeight < 128 Change-Id: Iedda6a333958c76c19b837890eb3fa28e631bc90
Diffstat (limited to 'vcl/inc')
-rw-r--r--vcl/inc/opengl/salbmp.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/inc/opengl/salbmp.hxx b/vcl/inc/opengl/salbmp.hxx
index b33d69f6e0e1..0e0b0e522503 100644
--- a/vcl/inc/opengl/salbmp.hxx
+++ b/vcl/inc/opengl/salbmp.hxx
@@ -55,7 +55,7 @@ private:
void makeCurrent();
virtual void updateChecksum() const;
- bool calcChecksumGL(OpenGLTexture& rHashTexture, ChecksumType& rHash) const;
+ bool calcChecksumGL(OpenGLTexture& rInputTexture, ChecksumType& rChecksum) const;
public:
OpenGLSalBitmap();