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authorJan-Marek Glogowski <glogow@fbihome.de>2017-07-31 19:49:34 +0200
committerJan-Marek Glogowski <glogow@fbihome.de>2017-08-01 18:50:24 +0200
commit50799a721c7ddcf9475a1b79984ed64ddd7cdf57 (patch)
tree2be626faa0c8e1513029aba588fd6bfa5daa21ce /vcl/inc
parentc90e9ca50300c7f59558095c2716c098632c8d37 (diff)
tdf#109997 WIN don't post a callback event directly
I doesn't seem possible to post an event deterministically to the end of the Windows message queue and then process this queued events "in order". PeekMessage and now even DispatchMessage process events out of order - that's how this assert was hit. I was quite sure it would not hit, but a simple resize proved me wrong. And the assert just proved that all my assumptions were wrong :-( So this gives up the whole idea of a short-circuit message queue handling on Windows for busy processing of LO Idles and goes back to some kind of the original "always timer" implementation. Since the "parallel" processing of LO events after system messages during DoYield was dropped, this might be slower; or not. In the end this simplifies the main loop almost to the starting point, except for a little busy loop, if we wait for an Idle event timer - not so busy acually, as we just switch to another local thread, which hopefully is our idle timer waiting to fire. A short-circuit with a little detour. Change-Id: Id63a2a9e2a3b1501ad50a2c6f308a36efe55e68f
Diffstat (limited to 'vcl/inc')
-rw-r--r--vcl/inc/win/saldata.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/inc/win/saldata.hxx b/vcl/inc/win/saldata.hxx
index ed1d225b14b8..9ad5d9cfddf1 100644
--- a/vcl/inc/win/saldata.hxx
+++ b/vcl/inc/win/saldata.hxx
@@ -85,7 +85,7 @@ public:
BYTE* mpDitherLow; // Dither mapping table
BYTE* mpDitherHigh; // Dither mapping table
HANDLE mnTimerId; ///< Windows timer id
- bool mbOnIdleRunScheduler; ///< Run the scheduler, if yield is idle
+ bool mbOnIdleRunScheduler; ///< Run yield until the scheduler processed the idle
HHOOK mhSalObjMsgHook; // hook to get interesting msg for SalObject
HWND mhWantLeaveMsg; // window handle, that want a MOUSELEAVE message
AutoTimer* mpMouseLeaveTimer; // Timer for MouseLeave Test