diff options
author | Noel Grandin <noel.grandin@collabora.co.uk> | 2019-06-21 12:14:08 +0200 |
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committer | Noel Grandin <noel.grandin@collabora.co.uk> | 2019-06-25 13:53:21 +0200 |
commit | 4583911575edf98ccd5b15af8eafa6a3a7b64034 (patch) | |
tree | f3f33e53c45dd870f19e7e42db9bb5b4bf1f23bf /vcl/opengl/LineRenderUtils.cxx | |
parent | 1942182a3d1817bc539229d7fda3af69f7e295b8 (diff) |
improve loplugin:simplifyconstruct
Change-Id: If863d28c6db470faa0d22273020888d4219e069e
Reviewed-on: https://gerrit.libreoffice.org/74559
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'vcl/opengl/LineRenderUtils.cxx')
-rw-r--r-- | vcl/opengl/LineRenderUtils.cxx | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/vcl/opengl/LineRenderUtils.cxx b/vcl/opengl/LineRenderUtils.cxx index 61d0dc38457c..e130fb93bb22 100644 --- a/vcl/opengl/LineRenderUtils.cxx +++ b/vcl/opengl/LineRenderUtils.cxx @@ -121,8 +121,8 @@ void LineBuilder::appendBevelJoint(glm::vec2 const& point, const glm::vec2& prev // All the magic is done by the fact that we draw triangle strips, so we // cover the joins correctly. - glm::vec2 prevNormal = glm::vec2(-prevLineVector.y, prevLineVector.x); - glm::vec2 nextNormal = glm::vec2(-nextLineVector.y, nextLineVector.x); + glm::vec2 prevNormal(-prevLineVector.y, prevLineVector.x); + glm::vec2 nextNormal(-nextLineVector.y, nextLineVector.x); appendAndConnectLinePoint(point, prevNormal, 1.0f); appendAndConnectLinePoint(point, nextNormal, 1.0f); @@ -139,8 +139,8 @@ void LineBuilder::appendRoundJoint(glm::vec2 const& point, const glm::vec2& prev // line joins look round. Ideally the number of vectors could be // calculated. - glm::vec2 prevNormal = glm::vec2(-prevLineVector.y, prevLineVector.x); - glm::vec2 nextNormal = glm::vec2(-nextLineVector.y, nextLineVector.x); + glm::vec2 prevNormal(-prevLineVector.y, prevLineVector.x); + glm::vec2 nextNormal(-nextLineVector.y, nextLineVector.x); glm::vec2 middle = vcl::vertex::normalize(prevNormal + nextNormal); glm::vec2 middleLeft = vcl::vertex::normalize(prevNormal + middle); @@ -158,7 +158,7 @@ void LineBuilder::appendRoundLineCapVertices(const glm::vec2& rPoint1, const glm constexpr int nRoundCapIteration = 12; glm::vec2 lineVector = vcl::vertex::normalize(rPoint2 - rPoint1); - glm::vec2 normal = glm::vec2(-lineVector.y, lineVector.x); + glm::vec2 normal(-lineVector.y, lineVector.x); glm::vec2 previousRoundNormal = normal; for (int nFactor = 1; nFactor <= nRoundCapIteration; nFactor++) @@ -176,7 +176,7 @@ void LineBuilder::appendRoundLineCapVertices(const glm::vec2& rPoint1, const glm void LineBuilder::appendSquareLineCapVertices(const glm::vec2& rPoint1, const glm::vec2& rPoint2) { glm::vec2 lineVector = vcl::vertex::normalize(rPoint2 - rPoint1); - glm::vec2 normal = glm::vec2(-lineVector.y, lineVector.x); + glm::vec2 normal(-lineVector.y, lineVector.x); glm::vec2 extrudedPoint = rPoint1 + -lineVector * (mfLineWidth / 2.0f); |