summaryrefslogtreecommitdiff
path: root/vcl/opengl/PackedTextureAtlas.cxx
diff options
context:
space:
mode:
authorLuboš Luňák <l.lunak@collabora.com>2019-03-26 13:56:11 +0100
committerTomaž Vajngerl <quikee@gmail.com>2019-03-28 15:43:02 +0100
commite299dd1dfbd67d0c662ca63df4a6eb43ea590a17 (patch)
treecac8ffe21da98655e846f57614d5d03147d53c18 /vcl/opengl/PackedTextureAtlas.cxx
parentdf82c812e6dbb08837816ef9868bf24b3767ca1a (diff)
make OpenGLSalBitmap deallocate user data properly
In OpenGLSalBitmap::AcquireBuffer(), if ReadTexture() failed, then the data from AllocateUserData() didn't get deallocated and a next call to OpenGLSalBitmap::AcquireBuffer() skipped the whole block because it assumed the data was valid. Triggered while fixing tdf#116888. Change-Id: Ibfe5c42d6b18748ca649d6b4242ef268c1b13a71 Reviewed-on: https://gerrit.libreoffice.org/69746 Tested-by: Jenkins Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Diffstat (limited to 'vcl/opengl/PackedTextureAtlas.cxx')
0 files changed, 0 insertions, 0 deletions