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author | Noel Grandin <noel@peralex.com> | 2016-06-08 08:45:52 +0200 |
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committer | Stephan Bergmann <sbergman@redhat.com> | 2016-06-08 07:32:49 +0000 |
commit | 4bdbfdd6426460c562746c67c29a3b5e2bef8563 (patch) | |
tree | 86cbeefa70cc8f7c2ebb2bb0a8f26ca5177c69e8 /vcl/opengl/combinedFragmentShader.glsl | |
parent | c022a8fd6e153ee14f3d97f147af1abdd32f47e9 (diff) |
fix release in ODynamicLoader
otherwise, if the refcount goes to zero, we delete the object,
and the static pointer is now pointing to freed memory.
Change-Id: I0cdd303590e4e70797bfddb8b403db4d831aab04
Reviewed-on: https://gerrit.libreoffice.org/26045
Reviewed-by: Stephan Bergmann <sbergman@redhat.com>
Tested-by: Stephan Bergmann <sbergman@redhat.com>
Diffstat (limited to 'vcl/opengl/combinedFragmentShader.glsl')
0 files changed, 0 insertions, 0 deletions