diff options
author | Luboš Luňák <l.lunak@collabora.com> | 2019-10-15 16:17:26 +0200 |
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committer | Luboš Luňák <l.lunak@collabora.com> | 2019-11-27 09:55:08 +0100 |
commit | b6cbf5dbd067c63f94872e31f2332e95edc201dd (patch) | |
tree | c169fd52f259038dca208c2bcc6904f38163fb1b /vcl/opengl/gdiimpl.cxx | |
parent | 8fa83a3265e25b164cb11d598f1fbb49a7b8fbf1 (diff) |
refactor Windows OpenGLGlyphCache stuff to be reusable for Skia
Basically just remove 'OpenGL' from names of most of the classes,
turn them into base classes that have OpenGL subclasses that
actually implement the functionality.
Change-Id: Idf1f347cebc2a417bda37d6955201c775ecb0890
Diffstat (limited to 'vcl/opengl/gdiimpl.cxx')
-rw-r--r-- | vcl/opengl/gdiimpl.cxx | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx index 30d2299978ea..0f0e40dd7eaa 100644 --- a/vcl/opengl/gdiimpl.cxx +++ b/vcl/opengl/gdiimpl.cxx @@ -1324,12 +1324,6 @@ void OpenGLSalGraphicsImpl::DrawMask( OpenGLTexture& rMask, Color nMaskColor, co mpProgram->Clean(); } -void OpenGLSalGraphicsImpl::DeferredTextDraw(OpenGLTexture const & rTexture, Color aMaskColor, const SalTwoRect& rPosAry) -{ - mpRenderList->addDrawTextureWithMaskColor(rTexture, aMaskColor, rPosAry); - PostBatchDraw(); -} - void OpenGLSalGraphicsImpl::FlushLinesOrTriangles(DrawShaderType eType, RenderParameters const & rParameters) { if (!UseProgram("combinedVertexShader", "combinedFragmentShader", "#define USE_VERTEX_COLORS")) |