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authorMichael Meeks <michael.meeks@collabora.com>2015-08-20 17:03:30 +0100
committerMichael Meeks <michael.meeks@collabora.com>2015-08-21 06:43:48 +0000
commitd20e7e38641868bf14041f090b3668e0148904c7 (patch)
tree591de5cf0e45281ac1eb02b516ed29f578312012 /vcl/opengl/gdiimpl.cxx
parent5a2d6bf3a94f127307d6a9464033b2226508ff38 (diff)
tdf#93547 - Disable OpenGL if we have a SEGV on windows in that code.
Annotate when we are in an OpenGL rendering zone. Check for this in the VCL signal handler, and force OpenGL off here if exception occurred inside an OpenGL code-path. Change-Id: I85a4b3d4a374593dc55d01a39ec4c7c3c262c332 Reviewed-on: https://gerrit.libreoffice.org/17881 Reviewed-by: Michael Meeks <michael.meeks@collabora.com> Tested-by: Michael Meeks <michael.meeks@collabora.com>
Diffstat (limited to 'vcl/opengl/gdiimpl.cxx')
-rw-r--r--vcl/opengl/gdiimpl.cxx42
1 files changed, 42 insertions, 0 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index 02c69fa99e06..6a8c58881893 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -32,6 +32,7 @@
#include <vcl/opengl/OpenGLHelper.hxx>
#include "salgdi.hxx"
#include "svdata.hxx"
+#include "opengl/zone.hxx"
#include "opengl/salbmp.hxx"
#include <vector>
@@ -150,6 +151,8 @@ void OpenGLSalGraphicsImpl::Init()
void OpenGLSalGraphicsImpl::PreDraw()
{
+ OpenGLZone::enter();
+
if( !AcquireContext() )
{
SAL_WARN( "vcl.opengl", "Couldn't acquire context" );
@@ -189,6 +192,7 @@ void OpenGLSalGraphicsImpl::PostDraw()
}
CHECK_GL_ERROR();
+ OpenGLZone::leave();
}
void OpenGLSalGraphicsImpl::ApplyProgramMatrices(float fPixelOffset)
@@ -445,6 +449,8 @@ bool OpenGLSalGraphicsImpl::UseSolidAA( SalColor nColor )
bool OpenGLSalGraphicsImpl::UseInvert()
{
+ OpenGLZone aZone;
+
if( !UseSolid( MAKE_SALCOLOR( 255, 255, 255 ) ) )
return false;
mpProgram->SetBlendMode( GL_ONE_MINUS_DST_COLOR, GL_ZERO );
@@ -453,6 +459,8 @@ bool OpenGLSalGraphicsImpl::UseInvert()
void OpenGLSalGraphicsImpl::DrawPoint( long nX, long nY )
{
+ OpenGLZone aZone;
+
GLfloat pPoint[2];
pPoint[0] = GLfloat(nX);
@@ -467,6 +475,8 @@ void OpenGLSalGraphicsImpl::DrawPoint( long nX, long nY )
void OpenGLSalGraphicsImpl::DrawLine( double nX1, double nY1, double nX2, double nY2 )
{
+ OpenGLZone aZone;
+
GLfloat pPoints[4];
pPoints[0] = GLfloat(nX1);
@@ -483,6 +493,8 @@ void OpenGLSalGraphicsImpl::DrawLine( double nX1, double nY1, double nX2, double
void OpenGLSalGraphicsImpl::DrawLineAA( double nX1, double nY1, double nX2, double nY2 )
{
+ OpenGLZone aZone;
+
if( !mrParent.getAntiAliasB2DDraw())
return DrawLine( nX1, nY1, nX2, nY2 );
@@ -658,6 +670,8 @@ void OpenGLSalGraphicsImpl::DrawEdgeAA( double nX1, double nY1, double nX2, doub
void OpenGLSalGraphicsImpl::DrawConvexPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry, bool blockAA )
{
+ OpenGLZone aZone;
+
std::vector<GLfloat> aVertices(nPoints * 2);
sal_uInt32 i, j;
@@ -699,6 +713,8 @@ void OpenGLSalGraphicsImpl::DrawConvexPolygon( sal_uInt32 nPoints, const SalPoin
void OpenGLSalGraphicsImpl::DrawConvexPolygon( const tools::Polygon& rPolygon, bool blockAA )
{
+ OpenGLZone aZone;
+
sal_uInt16 nPoints = rPolygon.GetSize() - 1;
std::vector<GLfloat> aVertices(nPoints * 2);
sal_uInt32 i, j;
@@ -742,6 +758,8 @@ void OpenGLSalGraphicsImpl::DrawConvexPolygon( const tools::Polygon& rPolygon, b
void OpenGLSalGraphicsImpl::DrawTrapezoid( const basegfx::B2DTrapezoid& trapezoid, bool blockAA )
{
+ OpenGLZone aZone;
+
const basegfx::B2DPolygon& rPolygon = trapezoid.getB2DPolygon();
sal_uInt16 nPoints = rPolygon.count();
std::vector<GLfloat> aVertices(nPoints * 2);
@@ -843,6 +861,8 @@ void OpenGLSalGraphicsImpl::DrawPolyPolygon( const basegfx::B2DPolyPolygon& rPol
void OpenGLSalGraphicsImpl::DrawRegionBand( const RegionBand& rRegion )
{
+ OpenGLZone aZone;
+
RectangleVector aRects;
std::vector<GLfloat> aVertices;
rRegion.GetRegionRectangles( aRects );
@@ -876,6 +896,8 @@ void OpenGLSalGraphicsImpl::DrawRegionBand( const RegionBand& rRegion )
void OpenGLSalGraphicsImpl::DrawTextureRect( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted )
{
+ OpenGLZone aZone;
+
GLfloat aTexCoord[8];
rTexture.GetCoord( aTexCoord, rPosAry, bInverted );
mpProgram->SetTextureCoord( aTexCoord );
@@ -884,6 +906,8 @@ void OpenGLSalGraphicsImpl::DrawTextureRect( OpenGLTexture& rTexture, const SalT
void OpenGLSalGraphicsImpl::DrawTexture( OpenGLTexture& rTexture, const SalTwoRect& pPosAry, bool bInverted )
{
+ OpenGLZone aZone;
+
if( !UseProgram( "textureVertexShader", "textureFragmentShader" ) )
return;
mpProgram->SetTexture( "sampler", rTexture );
@@ -898,6 +922,8 @@ void OpenGLSalGraphicsImpl::DrawTransformedTexture(
const basegfx::B2DPoint& rX,
const basegfx::B2DPoint& rY )
{
+ OpenGLZone aZone;
+
GLfloat aVertices[8] = {
0, (float) rTexture.GetHeight(), 0, 0,
(float) rTexture.GetWidth(), 0, (float) rTexture.GetWidth(), (float) rTexture.GetHeight() };
@@ -986,6 +1012,8 @@ void OpenGLSalGraphicsImpl::DrawTransformedTexture(
void OpenGLSalGraphicsImpl::DrawAlphaTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted, bool bPremultiplied )
{
+ OpenGLZone aZone;
+
if( !UseProgram( "textureVertexShader", "textureFragmentShader" ) )
return;
mpProgram->SetTexture( "sampler", rTexture );
@@ -997,6 +1025,8 @@ void OpenGLSalGraphicsImpl::DrawAlphaTexture( OpenGLTexture& rTexture, const Sal
void OpenGLSalGraphicsImpl::DrawTextureDiff( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry, bool bInverted )
{
+ OpenGLZone aZone;
+
if( !UseProgram( "textureVertexShader", "diffTextureFragmentShader" ) )
return;
mpProgram->SetTexture( "texture", rTexture );
@@ -1008,6 +1038,8 @@ void OpenGLSalGraphicsImpl::DrawTextureDiff( OpenGLTexture& rTexture, OpenGLText
void OpenGLSalGraphicsImpl::DrawTextureWithMask( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& pPosAry )
{
+ OpenGLZone aZone;
+
if( !UseProgram( "textureVertexShader", "maskedTextureFragmentShader" ) )
return;
mpProgram->SetTexture( "sampler", rTexture );
@@ -1019,6 +1051,8 @@ void OpenGLSalGraphicsImpl::DrawTextureWithMask( OpenGLTexture& rTexture, OpenGL
void OpenGLSalGraphicsImpl::DrawBlendedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, OpenGLTexture& rAlpha, const SalTwoRect& rPosAry )
{
+ OpenGLZone aZone;
+
GLfloat aTexCoord[8];
if( !UseProgram( "blendedTextureVertexShader", "blendedTextureFragmentShader" ) )
return;
@@ -1034,6 +1068,8 @@ void OpenGLSalGraphicsImpl::DrawBlendedTexture( OpenGLTexture& rTexture, OpenGLT
void OpenGLSalGraphicsImpl::DrawMask( OpenGLTexture& rMask, SalColor nMaskColor, const SalTwoRect& pPosAry )
{
+ OpenGLZone aZone;
+
if( !UseProgram( "textureVertexShader", "maskFragmentShader" ) )
return;
mpProgram->SetColor( "color", nMaskColor, 0 );
@@ -1045,6 +1081,8 @@ void OpenGLSalGraphicsImpl::DrawMask( OpenGLTexture& rMask, SalColor nMaskColor,
void OpenGLSalGraphicsImpl::DrawLinearGradient( const Gradient& rGradient, const Rectangle& rRect )
{
+ OpenGLZone aZone;
+
if( !UseProgram( "textureVertexShader", "linearGradientFragmentShader" ) )
return;
Color aStartCol = rGradient.GetStartColor();
@@ -1069,6 +1107,8 @@ void OpenGLSalGraphicsImpl::DrawLinearGradient( const Gradient& rGradient, const
void OpenGLSalGraphicsImpl::DrawAxialGradient( const Gradient& rGradient, const Rectangle& rRect )
{
+ OpenGLZone aZone;
+
if( !UseProgram( "textureVertexShader", "linearGradientFragmentShader" ) )
return;
Color aStartCol = rGradient.GetStartColor();
@@ -1119,6 +1159,8 @@ void OpenGLSalGraphicsImpl::DrawAxialGradient( const Gradient& rGradient, const
void OpenGLSalGraphicsImpl::DrawRadialGradient( const Gradient& rGradient, const Rectangle& rRect )
{
+ OpenGLZone aZone;
+
if( !UseProgram( "textureVertexShader", "radialGradientFragmentShader" ) )
return;
Color aStartCol = rGradient.GetStartColor();