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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-11-07 00:58:09 +0100
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-11-10 07:59:14 +0100
commitcc4af7b2ea16951bb83d755d8431e91c1d9df220 (patch)
treea82406f559f4b0c783e967df18a5aa1961522b28 /vcl/opengl/maskFragmentShader.glsl
parent781c3a9598855f6d403df86795653fc99ed56363 (diff)
remove semicolon at the end of main in shader files
Change-Id: Ic34bd301c72185a2b0baa3473df0f80477a35cc3
Diffstat (limited to 'vcl/opengl/maskFragmentShader.glsl')
-rw-r--r--vcl/opengl/maskFragmentShader.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/opengl/maskFragmentShader.glsl b/vcl/opengl/maskFragmentShader.glsl
index 35ecbd0c8df3..4a8204e6a663 100644
--- a/vcl/opengl/maskFragmentShader.glsl
+++ b/vcl/opengl/maskFragmentShader.glsl
@@ -16,6 +16,6 @@ void main() {
vec4 texel0;
texel0 = texture2D(sampler, tex_coord);
gl_FragColor = color * texel0.a;
-};
+}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */