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authorMarco Cecchetti <marco.cecchetti@collabora.com>2015-08-27 17:09:36 +0200
committerMichael Meeks <michael.meeks@collabora.com>2015-09-01 16:28:46 +0100
commitb545728fddad2e70b6a38515b60455fc229e63af (patch)
tree60d04dad23cb6cba0afd48ac36fcfbb1353a318c /vcl/opengl/salbmp.cxx
parent7fe85d7633a6cb7a921e93d9399c748a41c54bc1 (diff)
vcl_get_checksum wraps the call to the real checksum function
Change-Id: I72916f18966756ecc99e77f1b164e99377eb456e
Diffstat (limited to 'vcl/opengl/salbmp.cxx')
-rw-r--r--vcl/opengl/salbmp.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx
index f4f17ffa13e9..db0e803d3add 100644
--- a/vcl/opengl/salbmp.cxx
+++ b/vcl/opengl/salbmp.cxx
@@ -576,7 +576,7 @@ bool OpenGLSalBitmap::calcChecksumGL(OpenGLTexture& rInputTexture, ChecksumType&
std::vector<sal_uInt8> aBuf( aFinalTexture.GetWidth() * aFinalTexture.GetHeight() * 4 );
aFinalTexture.Read(GL_RGBA, GL_UNSIGNED_BYTE, aBuf.data());
- ChecksumType nCrc = vcl_crc64(0, aBuf.data(), aBuf.size());
+ ChecksumType nCrc = vcl_get_checksum(0, aBuf.data(), aBuf.size());
rChecksum = nCrc;
return true;