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authorMarco Cecchetti <marco.cecchetti@collabora.com>2015-09-01 14:12:32 +0200
committerMichael Meeks <michael.meeks@collabora.com>2015-09-01 16:28:52 +0100
commit7a12d4d7fde8e80774c968956f2e5ec5d30e545e (patch)
treedaaec8dda1eb6d2c819ac25acfc00c98bc9a49a4 /vcl/opengl/salbmp.cxx
parent8ec9b87678c9fea437c5bdd623758d850fa8d309 (diff)
Removed the crc table from the check-sum header
Now can be accessed through the vcl_get_crc64_table() function Change-Id: Ife85dde373a48652a0d67460184c1f325eb91702
Diffstat (limited to 'vcl/opengl/salbmp.cxx')
-rw-r--r--vcl/opengl/salbmp.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx
index d339158d644b..30ef71f171d3 100644
--- a/vcl/opengl/salbmp.cxx
+++ b/vcl/opengl/salbmp.cxx
@@ -514,7 +514,7 @@ bool OpenGLSalBitmap::calcChecksumGL(OpenGLTexture& rInputTexture, ChecksumType&
OUString FragShader("areaHashCRC64TFragmentShader");
static const OpenGLTexture aCRCTableTexture(512, 1, GL_RGBA, GL_UNSIGNED_BYTE,
- (sal_uInt8*)(vcl_crc64Table));
+ (sal_uInt8*)(vcl_get_crc64_table()));
// First Pass