diff options
author | Stephan Bergmann <sbergman@redhat.com> | 2018-03-21 15:04:25 +0100 |
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committer | Stephan Bergmann <sbergman@redhat.com> | 2018-03-21 15:14:45 +0100 |
commit | ebe247642d85d39b6e1ffae3cf92c31748f2e983 (patch) | |
tree | 2d7ef84826a9be1ae3a2cb1d37d497c471b2cdc8 /vcl/opengl/salbmp.cxx | |
parent | 17407f808ed0ca5d65a98da186f7e2ab60dc641b (diff) |
Revert "tdf#116213 OS X and OpenGL bitmap scaline sizes are not 32-bit aligned"
This reverts commit 460f39e687393b3a8906d2adc3e8f7a0c749851a.
For one, it had started to make bitmap checksum equality check in
svx/qa/unit/XTableImportExportTest.cxx, CppunitTest_svx_unit, fail most of the
time in macOS --disable-dbgutil builds, as the bitmap checksum is now computed
also over padding bytes containing random values (but --enable-dbgutil
initializes those bytes). And why would fixing tdf#116213 for Windows require
touching the macOS-specific code, anyway?
For another, tdf#116213 comments 6 and 7 report further problems that are likely
linked to this commit.
Change-Id: I3e158813ab89a1ead3780abbf6b120ec52660231
Diffstat (limited to 'vcl/opengl/salbmp.cxx')
-rw-r--r-- | vcl/opengl/salbmp.cxx | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx index a83c2c820e0f..69c6c5481c35 100644 --- a/vcl/opengl/salbmp.cxx +++ b/vcl/opengl/salbmp.cxx @@ -81,13 +81,18 @@ inline bool isValidBitCount( sal_uInt16 nBitCount ) sal_uInt32 lclBytesPerRow(sal_uInt16 nBits, int nWidth) { - assert ((nBits == 1 || nBits == 4 || nBits == 8 || nBits == 16 || nBits == 24 || nBits == 32) - && "vcl::OpenGLSalBitmap::AllocateUserData(), illegal bitcount!"); - - if (!isValidBitCount(nBits)) - return 0; - - return AlignedWidth4Bytes(nBits * nWidth); + switch(nBits) + { + case 1: return (nWidth + 7) >> 3; + case 4: return (nWidth + 1) >> 1; + case 8: return nWidth; + case 16: return nWidth * 2; + case 24: return nWidth * 3; + case 32: return nWidth * 4; + default: + OSL_FAIL("vcl::OpenGLSalBitmap::AllocateUserData(), illegal bitcount!"); + } + return 0; } typedef std::vector<std::unique_ptr< FixedTextureAtlasManager > > TextureAtlasVector; |