diff options
author | Tomaž Vajngerl <tomaz.vajngerl@collabora.co.uk> | 2016-10-20 13:05:18 +0200 |
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committer | Tomaž Vajngerl <quikee@gmail.com> | 2016-11-04 15:54:18 +0000 |
commit | dec5931ede57e1910d3f0ec62f575b027208320f (patch) | |
tree | 776c07c1df8ea02dbc4044a370e048f62571174d /vcl/opengl/shaders/lineVertexShader.glsl | |
parent | 6b571ae4608ac15256eb7582f442ce69975370f3 (diff) |
opengl: move shaders to its own directory
Change-Id: I9ca5a97ae3ed2472257f468f6751903b458529a7
Reviewed-on: https://gerrit.libreoffice.org/30502
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Tested-by: Tomaž Vajngerl <quikee@gmail.com>
Diffstat (limited to 'vcl/opengl/shaders/lineVertexShader.glsl')
-rw-r--r-- | vcl/opengl/shaders/lineVertexShader.glsl | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/vcl/opengl/shaders/lineVertexShader.glsl b/vcl/opengl/shaders/lineVertexShader.glsl new file mode 100644 index 000000000000..90939a974689 --- /dev/null +++ b/vcl/opengl/shaders/lineVertexShader.glsl @@ -0,0 +1,37 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +attribute vec2 position; +attribute vec4 extrusion_vectors; + +varying float fade_factor; // fade factor for anti-aliasing + +uniform float line_width; +uniform float feather; // width where we fade the line + +uniform mat4 mvp; + +void main() +{ + vec2 extrusion_vector = extrusion_vectors.xy; + // miter factor to additionally lenghten the distance of vertex (needed for miter) + // if 1.0 - miter_factor has no effect + float miter_factor = 1.0f / abs(extrusion_vectors.z); + // fade factor is always -1.0 or 1.0 -> we transport that info together with length + fade_factor = sign(extrusion_vectors.z); + + float rendered_thickness = (line_width + feather * 2.0) * miter_factor; + + // lengthen the vertex in directon of the extrusion vector by line width. + vec4 position = vec4(position + (extrusion_vector * (rendered_thickness / 2.0) ), 0.0, 1.0); + + gl_Position = mvp * position; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |